VR-Forces 4.8 Class Documentation
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mountingController.h
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1 /*******************************************************************************
2 ** Copyright (c) 1999-2003 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 #pragma once
11 
13 #include <matrix/vlVector.h>
14 
24 {
25 
26 public:
27 
30  DtMountingController(const DtString& name,
31  DtVrfObject* owner,
32  DtSimManager* simManager,
33  DtComponentDescriptor* desc = 0,
34  DtReaderWriterRegistry* parentRegistry = 0);
35 
37  virtual ~DtMountingController();
38 
41  virtual const char* type() const;
42 
49  virtual void findDesiredAzimuthAndElevation();
50 
56  virtual void findBodyAzimuthElevationToTargetPoint(const DtVector&
57  targetPointIn);
58 
59 
62  virtual void setTargetPoint(const DtVector& localTargetPoint);
63  virtual const DtVector& targetPoint();
64 
68  virtual void setUseTargetPoint(bool doUse)
69  {
70  myUseTargetPoint = doUse;
71  }
72  virtual bool isUsingTargetPoint(){return myUseTargetPoint;}
73 
74  virtual void setFiringDirect(bool isFiringDirect)
75  {
76  myFiringDirect = isFiringDirect;
77  }
78  virtual bool isFiringDirect(){return myFiringDirect;}
79 
80 
84  static DtSimComponent * creator(const DtString& name,
85  DtVrfObject* owner,
86  DtSimManager* simManager,
87  DtComponentDescriptor* desc = 0,
88  DtReaderWriterRegistry* parentRegistry = 0);
89 
90 protected:
94 
97 
100  orig);
101 
102 protected:
103 
107 
110 };
111 
virtual bool isFiringDirect()
Definition: mountingController.h:78
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtMountingController; models rotation of a launcher.
Definition: mountingController.h:23
bool myFiringDirect
Indicates LOS direct fire mode. Set by parent controller each tick.
Definition: mountingController.h:109
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtVector myTargetPoint
Definition: mountingController.h:106
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
virtual void setUseTargetPoint(bool doUse)
Sets whether to use a target point for determining desired azimuth.
Definition: mountingController.h:68
Definition: readerWriterRegistry.h:39
virtual const char * type() const
Returns a string identifies the class type of component.
bool myUseTargetPoint
Where the mount is supposed to point in local database coords.
Definition: mountingController.h:105
virtual bool isUsingTargetPoint()
Definition: mountingController.h:72
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
const DtBaseMountingController & operator=(const DtBaseMountingController &orig)
assignment operator; not implemented
virtual void findDesiredAzimuthAndElevation()
Base fn (should be overridden): set desired az and el from parameter inputs.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
DtBaseMountingController is a controller that generates the azimuth and elevation controls needed to ...
Definition: baseMountingController.h:31
virtual void setFiringDirect(bool isFiringDirect)
Definition: mountingController.h:74

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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