67 virtual const char*
type()
const;
81 virtual bool createPSR();
120 static bool launchMunition(
void* controller,
DtReaderWriter* dummy);
125 static bool cancelLaunch(
void* controller,
DtReaderWriter* dummy);
142 virtual bool processCancelLaunch();
146 virtual bool munitionResourceAvailable()
const;
149 virtual void consumeMunitionResource();
164 virtual void setMunitionWarheadData(
DtVrfObject* munition, DtEventId& eventId);
178 virtual void createAndSendFireInteraction(
const DtVrfObject* munition,
179 const DtEventId& eventId);
182 virtual void addRangeItems();
class DtIfPlan:
Definition: ifPlan.h:61
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
class DtCruiseMissileLaunchControllerPSR:
Definition: cruiseMissileLaunchControllerPSR.h:23
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtCruiseMissileLaunchControllerDescriptor; descriptor for the DtCruiseMissileLaunchController compone...
Definition: cruiseMissileLaunchControllerDescriptor.h:26
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
bool myRangeItemsAdded
Definition: munitionLaunchController.h:197
DtRwUUID myTargetName
Temporary.
Definition: munitionLaunchController.h:195
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:20
Definition: readerWriter.h:85
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual const char * type() const =0
Returns a string identifies the class type of component.
virtual bool init()
Calls setRadio()
virtual void clearTask()
If component is currently tasked, calls clearPendingSubtasks(), sets the tasked flag to false...
Description: Readable, Writable uuid string.
Definition: rwUUID.h:419
virtual void setComponentDescriptor(DtComponentDescriptor *componentDescriptor)
The component descriptor specified in the order of battle file or parameter file that was used to cre...
DtMunitionLaunchController models launch of a munition.
Definition: munitionLaunchController.h:44
virtual void tick()
This gives the thread of control to the component.
*array controller(no time code)*/template< class Instance
//!//!//!//!//!//!//!//!//!//!//!//
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
DtCruiseMissileLaunchControllerPSR * myProcessState
Container for state data associated with this component.
Definition: munitionLaunchController.h:192
virtual void registerAttributeFunctions()
Called to register functions that provide system attribute values.
Definition: simComponent.h:149
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
DtCruiseMissileLaunchControllerDescriptor * myDescriptor
Pointer to my descriptor.
Definition: munitionLaunchController.h:188
A DtTaskMsg is a DtRadioMsg with a pointer to a task.
Definition: taskMessage.h:19