VR-Forces 4.8 Class Documentation
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rotaryWingEmbarkationController.h
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1 /*******************************************************************************
2 ** Copyright (c) 2005 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
11 #pragma once
12 
14 
23 {
24 public:
25 
29  DtVrfObject* owner,
30  DtSimManager* simManager,
31  DtComponentDescriptor* desc = 0,
32  DtReaderWriterRegistry* parentRegistry = 0);
33 
36 
39  virtual const char* type() const;
40 
44  static DtSimComponent * creator(const DtString& name,
45  DtVrfObject* owner,
46  DtSimManager* simManager,
47  DtComponentDescriptor* desc = 0,
48  DtReaderWriterRegistry* parentRegistry = 0);
49 
50  virtual void atEmbarkationPoint();
51 
52 protected:
54  virtual void embark(const DtVector& loadPosition, const DtUUID& parentName, int appearance,
55  const DtTaitBryan& orientation, const DtVector& acceleration = DtVector(), const DtVector& velocty = DtVector(), bool invisibleWhenEmbarked = false,
56  const DtString& animation = DtString::nullString());
57 
59  virtual void disembark();
60 
63  virtual void unload(const DtVector& unloadPosition);
64 
65  virtual void issueMoveToEmbarkationPointTask();
66 
67 private:
68 
71 
74  orig);
75 
79 };
80 
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
virtual void disembark()
Disembarks item by calling unload() and then resets state to idle.
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual void embark(const DtVector &loadPosition, const DtUUID &parent, int appearance=0xFFFFFFFF, const DtTaitBryan &orientation=DtTaitBryan(), const DtVector &acceleration=DtVector(), const DtVector &velocty=DtVector(), bool invisibleWhenEmbarked=false, const DtString &animation=DtString::nullString())
Called to complete embarkation via task.
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
DtEmbarkationController is a controller that supports base level embarkation/disembarkation for entit...
Definition: embarkationController.h:40
DtRotaryWingEmbarkationController; models embarkation behavior for a rotary-wing entity.
Definition: rotaryWingEmbarkationController.h:22
virtual void unload(const DtVector &point, int appearance=0xFFFFFFFF)
Unloads entity at specified egress point.
const DtEmbarkationController & operator=(const DtEmbarkationController &orig)
assignment operator; not implemented
virtual void atEmbarkationPoint()
If the descriptor says to stop at embarkation point, then this issues a DtStopMovingTask and sets the...
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
virtual void issueMoveToEmbarkationPointTask()
Override to issue a task that is different than the default DtMoveTo task.
virtual const char * type() const
Returns a string identifies the class type of component.

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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