VR-Forces 4.8 Class Documentation
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scriptAnimationModel.h
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1 /*******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 #pragma once
6 
8 
11 #include <vrfutil/objectCounter.h>
12 
13 #include <boost/shared_ptr.hpp>
14 
16  : public DtAsciiSerializable
17  , public DtObjectDebugger<DtScriptAnimationModel>
18 {
19 public:
20  DtScriptAnimationModel(const DtScriptVrfObject* vrfObject);
22 
23  DtScriptAnimationModel& operator=(const DtScriptAnimationModel &orig);
24 
26 
27  bool operator==(const DtScriptAnimationModel& orig);
28 
31 
34  virtual void setAnimationModelFile(const std::string&);
35  virtual const std::string& animationModelFile() const;
36 
38  virtual void setTimeScale(double);
39  virtual double timeScale() const;
40 
43  virtual void setFrameTime(double);
44  virtual double frameTime() const;
45 
47  virtual int numAnimationFrames() const;
48 
50  virtual void setClampType(int);
51  virtual int clampType() const;
52 
54  virtual void setCompletionRule(int);
55  virtual int completionRule() const;
56 
58  virtual void init(void* userData);
59 
61  virtual void setTimeDeltaFromPreviousRow(int forRow, double timeDelta);
62 
65  virtual void setTransitionSpeed(double);
66 
68  virtual double transitionSpeed() const;
69 
71  virtual void setAnimationFrame(int);
72 
74  virtual int animationFrame() const;
75 
77  virtual double elapsedAnimationTime() const;
78 
80  virtual bool isFinished() const;
81 
86  virtual int addAnimationRow(double deltaTime, double lateral, double range, double altitude,
87  double headingOffset = 0, double pitchOffset = 0, double rollOffset = 0);
88 
90  virtual double speed(int) const;
91 
93  virtual DtLocation3D location(int) const;
94 
96  virtual void orientation(int frame, double& heading, double& pitch, double& roll) const;
97 
99  virtual DtVector3D rotationalVelocity(int) const;
100 
102  virtual DtVector3D acceleration(int) const;
103 
105  virtual DtVector3D velocity(int) const;
106 
109 
111  virtual const DtAnimationModel& animationModel() const;
112 
114  virtual DtString serialize();
115 
118  bool deserialize(const DtString& data);
119 
120  virtual DtString objectType() const;
121 
123  static DtAsciiSerializable* creator();
124 
126  const DtVrfObject* vrfObject() const;
127 
129  virtual void reset();
130 
131 protected:
133  boost::shared_ptr<DtScriptVrfObject> mySharedObject;
135  std::string myAnimationModelFile;
136 };
137 
139 
140 DT_DLL_vrfobjcore std::ostream& operator<<(std::ostream&, const DtScriptAnimationModel&);
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
Definition: scriptAnimationModel.h:15
DtAnimationModel myAnimationModel
Definition: scriptAnimationModel.h:134
Definition: asciiSerializable.h:33
virtual bool deserialize(const DtString &)=0
This function should take the string that was serialized via serialize() and fill this object with th...
DT_DLL_terrainCS bool operator==(const DtDegMinSec &lhs, const DtDegMinSec &rhs)
virtual void init(void *userData)
This function is called right after the object is constructed during the deserialization process...
Definition: asciiSerializable.h:69
#define DT_DEFINE_OBJECT_DEBUGGER_NAME(type)
Definition: objectCounter.h:265
Default on in debug, off in release.
Definition: objectCounter.h:31
DT_DLL_features std::ostream & operator<<(std::ostream &, const DtFeatureTransform &)
std::ostream output.
virtual DtString serialize()=0
The following characters are reserved and cannot be used in serialization: &#39;|&#39;, &#39;:&#39;.
boost::shared_ptr< DtScriptVrfObject > mySharedObject
Definition: scriptAnimationModel.h:133
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DtSimManager * mySimManager
Definition: scriptAnimationModel.h:132
The DtAnimationModel class will contain the interface allow for animated movement via an external fil...
Definition: animationModel.h:29
virtual DtString objectType() const =0
Should return the string name of this object.
! DtVector3D is a vector in earth-relative coordinates, e.g.
Definition: scriptGeometry.h:155
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
std::string myAnimationModelFile
Definition: scriptAnimationModel.h:135
Definition: scriptVrfObject.h:24
A location3D is a point in space, i.e. a geocentric coordinate.
Definition: scriptGeometry.h:22

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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