12 #include "vlutil/vlString.h"
40 virtual const char*
type()
const;
46 virtual void enableTaskTypes();
49 virtual void disableTaskTypes();
59 virtual void sendCapableSetsAndTasks();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual bool postAddComponentsInit()
Called after all components have been created, initialized and added to the component manager...
Definition: simComponent.h:144
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
const DtScriptEnableControllerDescriptor * myDesc
Definition: scriptEnableController.h:62
virtual const char * type() const =0
This returns a string from compTypes.h, and identifies the type of component.
bool myTaskTypesEnabled
Whether task types are currently enabled.
Definition: scriptEnableController.h:65
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
DtScriptEnableControllerDescriptor is a DtComponentDescriptor that provides parameters to the DtScrip...
Definition: scriptEnableControllerDescriptor.h:21
This controller enables specific lua scripts (by script ID) that would normally not be enabled for th...
Definition: scriptEnableController.h:21
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:29
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
bool myInitialized
Definition: scriptEnableController.h:67