19 #ifndef DtSimEntityNetInterface_H_
20 #define DtSimEntityNetInterface_H_
23 #include <vlpi/disEnums.h>
26 class DtBaseEntityStateRepository;
47 bool publishObject =
true);
60 virtual DtBaseEntityStateRepository * baseEntityNetworkState()
const;
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual bool isEntity() const
This network interface is for entities, in the DIS - HLA/RPR sense.
Definition: simEntityNetInterface.h:63
Definition: readerWriterRegistry.h:39
const DtSimObjectNetInterface & operator=(const DtSimObjectNetInterface &orig)
assignment operator
virtual bool isEnvironmental() const
Definition: simEntityNetInterface.h:64
Class Description: DtSimEntityNetInterface.
Definition: simEntityNetInterface.h:36
DtDeadReckonTypes myDeadReckoningAlgorithm
Definition: simEntityNetInterface.h:74
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Class Description: DtSimObjectNetInterface.
Definition: simObjectNetInterface.h:37