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vrvControlToolkit::DtShadowSettings_v1 Struct Reference

Change shadow settings in VR-Vantage. More...

Inheritance diagram for vrvControlToolkit::DtShadowSettings_v1:
Inheritance graph
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Public Member Functions

 DtShadowSettings_v1 ()
 CTOR. More...
 
 ~DtShadowSettings_v1 ()
 DTOR. More...
 
- Public Member Functions inherited from vrvControlToolkit::DtVrvControl_v1
 DtVrvControl_v1 ()
 CTOR. More...
 
 ~DtVrvControl_v1 ()
 DTOR. More...
 
 DtVrvControl_v1 (const DtVrvControl_v1 &orig)
 Copy CTOR. More...
 
DtVrvControl_v1operator= (const DtVrvControl_v1 &orig)
 Assignment operator. More...
 

Public Attributes

DtBool myEntityCastShadows
 Enable or disable shadows cast by entities. More...
 
DtBool myPropsCastShadows
 
DtBool myTerrainCastsShadows
 Enable or disable shadows cast by terrain. More...
 
DtBool myMoonCastsShadows
 
DtUInt32 myQuality
 Shadow quality. More...
 
- Public Attributes inherited from vrvControlToolkit::DtVrvControl_v1
DtUInt32 myMagicNumber
 Bit pattern that indicates that this is a view control packet. More...
 
DtUInt16 mySize
 The total size of the VC packet, including this header This will be filled in by the specific view control packet constructor. More...
 
DtUInt16 myVersion
 View control packet version. More...
 
DtFloat32 myLibraryVersion
 View control library version. More...
 
DtVrvControlTypeEnum myType
 View control packet type. More...
 

Detailed Description

Change shadow settings in VR-Vantage.

Constructor & Destructor Documentation

vrvControlToolkit::DtShadowSettings_v1::DtShadowSettings_v1 ( )
inline

CTOR.

vrvControlToolkit::DtShadowSettings_v1::~DtShadowSettings_v1 ( )
inline

DTOR.

Member Data Documentation

DtBool vrvControlToolkit::DtShadowSettings_v1::myEntityCastShadows

Enable or disable shadows cast by entities.

DtBool vrvControlToolkit::DtShadowSettings_v1::myPropsCastShadows
DtBool vrvControlToolkit::DtShadowSettings_v1::myTerrainCastsShadows

Enable or disable shadows cast by terrain.

DtBool vrvControlToolkit::DtShadowSettings_v1::myMoonCastsShadows
DtUInt32 vrvControlToolkit::DtShadowSettings_v1::myQuality

Shadow quality.

Shadow quality actually contains 3 different shadow-related values. The high-order 16-bits are used as the shadow distance. If this is 0, a shadow distance of 1000. is used. The lower 16 bits are used to determine the technique used to render the shadows as well as the shadow texture map size used. If the lower 16 bits are > 40, the VOLUME technique is used. If the lower 16 bits are 31-40, a Light Space Perspective Shadow Maps (LiSPSM) technique is used If the lower 16 bits are 21-30, a MINIMAL technique is used. Otherwise a SIMPLE technique is used. If the lower 16 bits are <= 10, 1024x1024 shadow maps are used; Otherwise, 4096x4096 shadow maps are used.


The documentation for this struct was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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