46 const DtString& rwName = DtString::nullString(),
67 virtual void place(
const DtVector& location,
const DtReal heading,
68 bool clampToGroundFlag =
true,
bool* dataAvailable = 0,
69 bool requireAllData =
false);
Instances of DtVrfObjectParameters are the readable/writeable objects that contain the information ne...
Definition: vrfObjectParameters.h:59
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
Description: This repository holds all information that is common to all the forms of all objects wit...
Definition: vrfMovingObjectStateRepository.h:26
virtual void place(const DtVector &location, bool *dataAvailable=0, bool requireAllData=false)
Place entity at 'location', on the ground, keeping its current heading.
*virtual const DtObjectType & objectType() const
DtVrfMovingObjectStateRepository & operator=(const DtVrfMovingObjectStateRepository &orig)
Assignment Operator.
Definition: readerWriterRegistry.h:39
virtual const int vrfMovingObjectStateRepositorySubType() const
Returns DtVrfMovingObjectStateRepositorySubTypeBase.
Description: This repository holds all information that is common to all the forms of all entity/aggr...
Definition: vrfObjectStateRepository.h:87
virtual DtString type() const
returns DtSimObjectStateRepositoryType
Definition: objectType.h:27
Class: DtSurfaceEntityStateRepository.
Definition: subsurfaceEntityStateRepository.h:20
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
static DtVrfObjectStateRepository * creator(const DtString &name, DtVrfObject *vrfObject, const DtObjectType &objectType, DtVrfObjectParameters *parameters, DtReaderWriterRegistry *parentRegistry)