16 #include <vlutil/vlString.h>
62 virtual const char*
type()
const;
72 static void patrolBetweenCallback(
DtSimMessage * msg,
void * usrData);
86 virtual void processPatrolBetweenTask(
DtSimMessage * msg);
94 virtual const DtUUID& firstWaypoint()
const;
95 virtual void setFirstWaypoint(
const DtUUID& waypoint);
102 virtual const DtUUID& secondWaypoint()
const;
103 virtual void setSecondWaypoint(
const DtUUID& waypoint);
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtSurfaceEntityMoveToController is a controller that models the movement of a surface entity to a spe...
Definition: surfaceEntityMoveToController.h:29
virtual void tick()
Overridden to check for valid myProcessState pointer.
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual void controlMovement()
Executes the control function for the task, to produce control port outputs.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
DtSurfaceEntityPatrolBetweenController; patrol between waypoint behavior for a surface entity...
Definition: surfaceEntityPatrolBetweenController.h:35
virtual bool passedGoal()
Determines if the entity has passed the goal.
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
File: simMsg.h.
Definition: simMessage.h:35
virtual void registerTaskMsgCallbacks()
Registers interest in move to tasks by calling addTaskProcessorCallback with moveToCallback as the fu...
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
virtual const char * type() const
Returns a string identifies the class type of component.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
virtual bool atGoal()
Determines when the entity is at the goal. Uses the stoppingDistance parameter.