17 #include <vlutil/vlString.h>
18 #include <matrix/vlVector.h>
70 virtual const char*
type()
const;
80 static void patrolRouteCallback(
DtSimMessage * msg,
void * usrData);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtSurfaceEntityMoveAlongController is a controller that models movement of a ship along a route...
Definition: surfaceEntityMoveAlongController.h:39
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
DtSurfaceEntityPatrolRouteController is a controller that models patrolling along a route for surface...
Definition: surfaceEntityPatrolRouteController.h:42
Definition: readerWriterRegistry.h:39
virtual const char * type() const
Returns a string identifies the class type of component.
virtual bool targetNextVertex()
virtual void doMoving(double desiredSpeed);
virtual void moveToMiddleOrFinalPoint()
Checks the PSR routeState to see if the current target point is the last in the route or not...
File: simMsg.h.
Definition: simMessage.h:35
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
const DtSurfaceEntityMoveAlongController & operator=(const DtSurfaceEntityMoveAlongController &orig)
assignment operator; not implemented
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
virtual void registerTaskMsgCallbacks()
Registers interest in move along tasks by calling addTaskProcessorCallback with moveAlongCallback as ...