55 virtual const char*
type()
const;
86 virtual bool init(
void);
92 virtual void doEmergencyStop(
void);
96 virtual void doDriftStop(
void);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual void registerTaskMsgCallbacks()
DtSurfaceEntityStopController is a controller that stops the entity, either via drift, normal decelaration, or emergency stop.
Definition: surfaceEntityStopController.h:26
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
const DtSurfaceEntityPilotController & operator=(const DtSurfaceEntityPilotController &orig)
assignment operator; not implemented
virtual void tick()
Overridden to check for valid myProcessState pointer.
File: simMsg.h.
Definition: simMessage.h:35
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The DtSurfaceEntityPilotController provides basic movement capabilities for surface entities and crea...
Definition: surfaceEntityPilotController.h:77
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
virtual bool init()
Calls down to the base class and then caches a pointer to the state repository in mySurfaceEntityStat...
virtual const char * type() const
Returns a string identifies the class type of component.