41 virtual const char*
type()
const;
53 virtual bool transitionIsComplete()
const;
55 virtual void onTransitionComplete();
59 static void setSwitchSystemsCallback(
DtSimMessage * msg,
void * usrData);
78 virtual bool createPSR();
82 virtual void addSetDataCallbacks();
86 void removeSetDataCallbacks();
88 virtual void processSetSwitchSystems(
DtSimMessage * msg);
92 virtual bool switchSystems();
104 virtual bool allowedToTransition()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtSwitchSystemComponentPSR * myProcessState
Definition: systemSwitcherComponent.h:112
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
class DtSimRadio:
Definition: simRadio.h:25
DtComponentSystem * mySystemToActivate
Definition: systemSwitcherComponent.h:110
virtual void setRadio(DtSimRadio *radio)
bool mySwitchingSystems
Definition: systemSwitcherComponent.h:114
A set of DtSimComponent and DtComponentSystem instances that are connected with a set of connections...
Definition: simComponentNetwork.h:33
A DtComponentSystem is a collection of DtSimComponents that are associated with each other...
Definition: componentSystem.h:35
virtual const char * type() const =0
This returns a string from compTypes.h, and identifies the type of component.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
Definition: systemSwitcherComponent.h:24
virtual bool init()
Calls setRadio()
DtComponentSystem * mySystemToDeactivate
Definition: systemSwitcherComponent.h:109
virtual void enable()
Is this component enabled or not.
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component.
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:29
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
Definition: switchSystemComponentPSR.h:21
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
DtSimComponentNetwork * myComponentNetwork
Definition: systemSwitcherComponent.h:108