55 virtual const char*
type()
const;
64 static void setTDLMessagingCallback(
DtSimMessage* msg,
void* usr);
66 virtual void setLocalEnabled(
bool);
75 virtual void setGlobalEnabledOverridingLocal();
77 virtual void turnTDLMessagingOn();
78 virtual void turnTDLMessagingOff();
88 virtual void readGlobalEnabledSetting(
const DtBoolSetting* enabledSetting);
91 virtual bool canSendTDLMessages()
const;
94 virtual bool messageNeedsUpdate()
const;
97 virtual bool needsHeartbeatUpdate()
const;
100 virtual bool createPSR();
103 virtual void updatePSR();
106 virtual void registerRadioMessageCallbacks();
109 virtual bool sendMessage() = 0;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
Process State Repository for a DtTDLMessageGeneratorController.
Definition: tdlMessageGeneratorControllerPSR.h:17
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
Definition: boolSetting.h:30
virtual const char * type() const =0
This returns a string from compTypes.h, and identifies the type of component.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
DtTDLMessageGeneratorControllerDescriptor; descriptor for subclasses of the DtTDLMessageGeneratorCont...
Definition: tdlMessageGeneratorControllerDescriptor.h:18
Definition: readerWriterRegistry.h:39
virtual bool init()
Calls setRadio()
Definition: settingsObject.h:27
bool myTDLMessagingEnabled
Definition: tdlMessageGeneratorController.h:115
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component.
Definition: vrfTDLMessage.h:52
DtTDLMessageGeneratorControllerDescriptor * myTDLDescriptor
Definition: tdlMessageGeneratorController.h:113
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:29
Definition: tdlMessageGeneratorController.h:27
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
DtTDLMessageGeneratorControllerPSR * myProcessState
Definition: tdlMessageGeneratorController.h:112
bool myGlobalEnabled
Definition: tdlMessageGeneratorController.h:114