14 #include <osg/MatrixTransform>
25 class DtTerrainAreaRequest;
26 class DtDebugDrawRendererDriver;
35 enum ProcessStep {
WAITING, RECEIVED_REQUEST, END_REQUEST, SEND_RESPONSE, END_SUCCESS, END_ERROR };
49 virtual bool isDone();
57 virtual void respondError(std::string errorMsg);
60 virtual void sendResponse();
63 virtual void drawTerrainSkin();
68 virtual void drawTerrainSkinWithColors(
float alpha,
bool drawSoilType=
true);
72 virtual void drawNormals();
75 virtual void drawLines(
const std::string& name);
78 virtual void drawSpheres(
const std::string& name, osg::Vec4& color);
makVrv::DtDe & myDe
Definition: terrainAreaProcess.h:113
virtual DtBaseProcess * create(DtBaseMessage *message)
create a DtterrainAreaProcessCreator and return it
bool myOriginSet
was the origin set
Definition: terrainAreaProcess.h:96
voidpf uLong int origin
Definition: ioapi.h:42
Definition: terrainAreaProcess.h:35
DtBaseMessage is the base class for all messages that can be sent between the server and the client...
Definition: vrfMessage.h:25
Creator for the DtterrainAreaProcess class.
Definition: terrainAreaProcess.h:100
DtBaseProcess is the base class for all messages processes that can be sent between the server and th...
Definition: baseProcess.h:32
ProcessStep myProcessStep
Process status.
Definition: terrainAreaProcess.h:84
virtual ~DtTerrainAreaProcessCreator()
base class for all process creators, interface used to create classes that can be passed to the Proce...
Definition: baseProcess.h:77
DtDebugDrawRenderer is the main class that controls the processing flow of the DebugDrawRenderer.
Definition: debugDrawRendererDriver.h:33
#define DT_DLL_DEBUGDRAWRENDERER
Definition: debugDrawRendererExport.h:19
DtPoint myOrigin
origin
Definition: terrainAreaProcess.h:93
osg::ref_ptr< osg::MatrixTransform > myTransform
top transform
Definition: terrainAreaProcess.h:90
DtTerrainAreaRequest * myRequest
brief Message request
Definition: terrainAreaProcess.h:87
DtTerrainAreaRequest is a message to draw/delete terrain information from the debugDrawManager to the...
Definition: vrfTerrainAreaMessage.h:27
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
DtTerrainAreaProcessCreator(makVrv::DtDe &de)
constructor and destructor
Process responsible to draw lines and triangles in a certain area.
Definition: terrainAreaProcess.h:29
** Copyright (c) 2020 MAK Technologies, Inc.
ProcessStep
steps in the image capture process
Definition: terrainAreaProcess.h:35