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VR-Forces 4.8 Class Documentation
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DtDebugDrawRenderer is the main class that controls the processing flow of the DebugDrawRenderer. More...

Public Member Functions | |
| DtDebugDrawRendererDriver (makVrv::DtAgentManager &am) | |
| CTOR takes the standard VR-Vantage driver arguments. More... | |
| virtual | ~DtDebugDrawRendererDriver () |
| DTOR. More... | |
| virtual const std::string & | className () const |
| Returns the name of the class. More... | |
| virtual bool | onStart () |
| Standard driver interface functions for starting, stopping, and ticking the driver. More... | |
| virtual bool | onStop () |
| Stop the host output. More... | |
| virtual bool | onTick () |
| Tick. More... | |
| virtual DtBaseProcess * | currentProcess () |
| current process being executed by the server More... | |
| virtual DtDebugDrawRenderer * | server () |
| Get the server that is managing the network connections. More... | |
| virtual makVrv::DtDe & | de () |
| Accessor to the VR-Vantage display engine. More... | |
| virtual void | addTerrainPatch (const std::string &id, osg::ref_ptr< osg::Node > patchNode) |
| Add a terrain patch to the list. More... | |
| virtual osg::ref_ptr< osg::Node > | terrainPatch (const std::string &id) |
| Get a terrain patch from the list. More... | |
| virtual void | deleteAllTerrainPatch () |
| remove all patch from the list More... | |
| virtual void | deleteTerrainPatch (const std::string &id) |
| remove a terrain patch from the list More... | |
| virtual void | displayTerrainPatch (const std::string &id) |
| display a terrain patch from the list More... | |
| virtual void | hideTerrainPatch (const std::string &id) |
| hide a terrain patch from the list More... | |
Public Member Functions inherited from makVrv::DtDriver | |
| DtDriver (DtAgentManager &agentManager, const std::string &instanceName) | |
| CTOR. More... | |
| virtual | ~DtDriver () |
| DTOR. More... | |
| virtual void | realizeConfiguration (const DtConfiguration &configuration) |
| Realize the driver using the configuration. More... | |
| virtual DtConfiguration | createConfiguration () const |
| Create a configuration for the driver. More... | |
| DtAgentManager & | agentManager () |
| Get the master scene for this host. More... | |
| virtual DtAgentManagerInterface & | sceneInterface () |
| Get the scene manager interface for creating agents. More... | |
| bool | started () const |
| Get this driver's active state. More... | |
| virtual const std::string & | instanceName () const |
| Get this driver's instance name. More... | |
| virtual bool | autoStart () const |
| Get whether this driver is set to automatically start if it is persistent. More... | |
| virtual void | setAutoStart (bool autoStart) |
| Set whether this driver automatically starts if it is persistent. More... | |
| virtual bool | isWindowDependent () const |
| Get whether this driver is set to automatically start when the first window is created and stop when the last window is destroyed. More... | |
| virtual void | setIsWindowDependent (bool dep) |
| Set whether this driver is set to automatically start when the first window is created and stop when the last window is destroyed. More... | |
| virtual void | setIsUserControllable (bool) |
| Set whether this driver can be started and stopped by the user. More... | |
| virtual bool | isUserControllable () const |
| Get whether this driver can be started and stopped by the user. More... | |
| virtual void | setIsPersistent (bool per) |
| Set if the driver is persistent and should be saved between runs. More... | |
| virtual bool | isPersistent () const |
| Get if the driver is persistent and should be saved between runs. More... | |
| virtual bool | isOnDriverSelectionList () const |
| Returns whether or not this driver is to be automatically started/stopped from the driver selection list. More... | |
| virtual void | setOnDriverSelectionList (bool) |
| Sets whether or not this item is on the driver selection list. More... | |
| bool | objectFromAgentManager (const DtUniqueID &id) const |
| check to see if the object was created using this driver's agent manager. More... | |
Protected Types | |
| typedef std::queue < DtBaseProcess * > | DtBaseProcessQueue |
| queue for list of pending processes to handle More... | |
| typedef std::map< std::string, osg::ref_ptr< osg::Node > > | patchListType |
| map of terrain patch to draw More... | |
Protected Attributes | |
| DtDebugDrawRenderer * | myServer |
| Classes for message creation, handling and server network functionality. More... | |
| makVrv::DtDe & | myDe |
| DtBaseProcessQueue | myProcessQueue |
| DtBaseProcess * | myCurrentProcess |
| the currently being handled process if there is one More... | |
| bool | myServerStarted |
| is the server running More... | |
| makVrv::DtSignalConnectionManager | mySignalConnections |
| Signal Connection manager. More... | |
| patchListType | myPatchMap |
Protected Attributes inherited from makVrv::DtDriver | |
| DtAgentManager & | myAgentManager |
| bool | myStartedFlag |
| std::string | myName |
| DtConfiguration | myConfiguration |
| bool | myPersistentFlag |
| bool | myUserControllableFlag |
| bool | myRequestStateDiffPendingFlag |
| DtElementChanges | myChanges |
Additional Inherited Members | |
Protected Member Functions inherited from makVrv::DtDriver | |
| void | applyChangesAndDelete (DtElementChanges *changes) |
| Function for apply changes from a changes object and deleting it. More... | |
| void | reportElementCreated (DtElementID id, DtElementID parentId, DtElementEntry::ElementType type) |
| Report an element created. More... | |
| void | reportElementAttribute (DtElementID id, DtElementAttribute *attribute) |
| Report an element attribute changed. More... | |
| void | reportElementDestroyed (DtElementID id) |
| Report an element destroyed. More... | |
| void | start () |
| Start the driver. More... | |
| void | stop () |
| Stop the driver. More... | |
| bool | tick () |
| Tick the host driver. More... | |
| virtual void | slot_displayEngineAdded (const DtDeRecord &igRecord) |
| Called when a display engine is added. More... | |
| virtual void | setInstanceName (const std::string &name) |
| set the Instance name. More... | |
| virtual void | installAccessories () |
| Installs accessories on this driver. More... | |
| virtual void | uninstallAccessories () |
| Removes accessories from this driver. More... | |
DtDebugDrawRenderer is the main class that controls the processing flow of the DebugDrawRenderer.
Users should not need to create this class
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queue for list of pending processes to handle
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map of terrain patch to draw
| makVrf::DtDebugDrawRendererDriver::DtDebugDrawRendererDriver | ( | makVrv::DtAgentManager & | am | ) |
CTOR takes the standard VR-Vantage driver arguments.
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DTOR.
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Returns the name of the class.
Implements makVrv::DtDriver.
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Standard driver interface functions for starting, stopping, and ticking the driver.
Implements makVrv::DtDriver.
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Stop the host output.
All scene object created by the host should be destroyed.
| true | if stop succeeded. |
| false | otherwise. |
Implements makVrv::DtDriver.
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current process being executed by the server
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Get the server that is managing the network connections.
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Accessor to the VR-Vantage display engine.
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Add a terrain patch to the list.
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Get a terrain patch from the list.
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remove all patch from the list
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remove a terrain patch from the list
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display a terrain patch from the list
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hide a terrain patch from the list
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Classes for message creation, handling and server network functionality.
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the currently being handled process if there is one
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is the server running
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Signal Connection manager.
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