14 #include <vlutil/vlList.h>
15 #include <vlpi/disEnums.h>
16 #include <vl/underwaterAcousticsStateRepository.h>
17 #include <matrix/vlVector.h>
21 class DtVrfPropulsionNoiseSystemEntry;
47 virtual double speedToRPMFactor()
const;
48 virtual double accelerationToRPMFactor()
const;
49 virtual double minSpeed()
const;
51 virtual void setSpeedToRPMFactor(
double factor);
52 virtual void setAccelerationToRPMFactor(
double factor);
53 virtual void setMinSpeed(
double speed);
56 virtual void updateShaftRateData();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfPropulsionNoiseSystem manages a VR-Link propulsion noise system publisher, and sets all the valu...
Definition: vrfPropulsionNoiseSystem.h:28
double mySpeedToRPMFactor
Definition: vrfPropulsionNoiseSystem.h:62
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
Description: This repository holds all information that is common to all the forms of all objects wit...
Definition: vrfMovingObjectStateRepository.h:26
double myMinSpeed
Definition: vrfPropulsionNoiseSystem.h:64
double myAccelerationToRPMFactor
Definition: vrfPropulsionNoiseSystem.h:63
std::vector< DtUnderwaterAcousticShaftSpeed > myShaftData
Definition: vrfPropulsionNoiseSystem.h:61
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
DtVrfObject * myHostEntity
Definition: vrfPropulsionNoiseSystem.h:59
DtVrfMovingObjectStateRepository * myEntitySR
Definition: vrfPropulsionNoiseSystem.h:60