11 #include <vlutil/vlConfig.h>
41 virtual const DtVrfObject* firstVrfSubordinate()
const;
42 virtual const DtVrfObject* lastVrfSubordinate()
const;
44 virtual const DtVrfObject* firstVrfHealthySubordinate()
const;
Description: Objects may contain a collection of other objects, such as overlays or pseudo-aggregate ...
Definition: subordinateManager.h:45
const DtSubordinateManager & operator=(const DtSubordinateManager &orig)
Assignment Operator.
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual DtSubordinateManager * clone() const
Creates a new manager calling the copy constructor and returns the result.
Definition: vrfSubordinateManager.h:19
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
class DtVrfObjectManager:
Definition: vrfObjectManager.h:201
File: keyedObjIter.h.
Definition: keyedVrfObjectIterator.h:23
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102