VR-Forces 4.8 Class Documentation
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vrfSubordinateManager.h
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1 /*******************************************************************************
2 ** Copyright (c) 2015 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 #pragma once
7 
10 
11 #include <vlutil/vlConfig.h>
14 
15 class DtVrfObject;
16 class DtVrfObjectManager;
17 
20 {
21 private:
24 
25 public:
27  DtVrfSubordinateManager(const DtSimManager* vrfObjectManager);
28 
31 
34 
36  virtual ~DtVrfSubordinateManager();
37 
39  virtual DtSubordinateManager* clone() const;
40 
41  virtual const DtVrfObject* firstVrfSubordinate() const;
42  virtual const DtVrfObject* lastVrfSubordinate() const;
43 
44  virtual const DtVrfObject* firstVrfHealthySubordinate() const;
45 
47  DtKeyedVrfObjectIterator vrfIterator() const;
48 };
Description: Objects may contain a collection of other objects, such as overlays or pseudo-aggregate ...
Definition: subordinateManager.h:45
const DtSubordinateManager & operator=(const DtSubordinateManager &orig)
Assignment Operator.
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual DtSubordinateManager * clone() const
Creates a new manager calling the copy constructor and returns the result.
Definition: vrfSubordinateManager.h:19
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
class DtVrfObjectManager:
Definition: vrfObjectManager.h:201
File: keyedObjIter.h.
Definition: keyedVrfObjectIterator.h:23
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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