VR-Forces 4.8 Class Documentation
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vrfWeaponPSR.h
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1 /*******************************************************************************
2 ** Copyright (c) 2015 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
14 
15 #pragma once
16 
18 
19 #include <vl/hostStructs.h>
20 #include <readerWriter/rwString.h>
21 #include <readerWriter/rwBoolean.h>
22 #include <readerWriter/rwReal.h>
24 #include <vrfutil/rwUUID.h>
25 
29 
32 {
33 
34 protected:
35 
37 
38 public:
39 
40  DtVrfWeaponPSR(DtVrfObject* vrfObject,
41  const DtString& rwName = DtString::nullString(),
42  DtReaderWriterRegistry* parentRegistry = 0);
43 
44  DtVrfWeaponPSR(const DtVrfWeaponPSR& orig,
45  const DtString& rwName = DtString::nullString(),
46  DtReaderWriterRegistry* parentRegistry = 0);
47 
48  const DtVrfWeaponPSR& operator=(
49  const DtVrfWeaponPSR& orig);
50 
51  virtual ~DtVrfWeaponPSR();
52 
54  const DtString& rwName = DtString::nullString(),
55  DtReaderWriterRegistry* parentRegistry = 0) const;
56 
58  virtual DtString type() const;
59 
63  virtual void setCurrentTarget(const DtEntityIdentifier& target,
64  bool targetOverride = false);
65 
69  virtual void setUserTargetOverride(bool userTargetOverride);
70  virtual bool userTargetOverride() const;
71 
74  virtual void setCurrentTarget(const DtUUID&,
75  bool targetOverride = false);
76 
78  virtual const DtRwVrfObjectReference& currentTarget() const;
79  virtual DtRwVrfObjectReference& currentTarget();
80 
82  virtual const DtVrfMunitionLoader& munitionLoader() const;
83  virtual DtVrfMunitionLoader& munitionLoader();
84 
86  virtual void setCurrentMunitionName(const DtString& currentMunitionName);
88  virtual const DtString& currentMunitionName() const;
89 
91  virtual bool targetAcquired() const;
92  virtual void setTargetAcquired(bool targetAcquired);
93 
95  virtual bool weaponAimed() const;
96  virtual void setWeaponAimed(bool aimed);
97 
99  static DtVrfProcessStateRepository* creator(const DtString& name,
100  DtVrfObject* vrfObject, DtReaderWriterRegistry* parentRegistry);
101 
102 protected:
103 
108 
111  };
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtRwVrfObjectReference myCurrentTarget
Definition: vrfWeaponPSR.h:105
Description: Readable, Writable DtString Variable substitutions are done on this object when it is re...
Definition: rwString.h:20
Definition: readerWriterRegistry.h:39
File: weaponPSR.h.
Definition: vrfWeaponPSR.h:31
DtVrfMunitionLoader myMunitionLoader
Definition: vrfWeaponPSR.h:109
DtRwBoolean myWeaponAimed
Definition: vrfWeaponPSR.h:110
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
File: munLoader.h.
Definition: vrfMunitionLoader.h:35
Class used as the reader/writer implementation of the DtVrfObjectReference.
Definition: vrfObjectReference.h:204
DtRwBoolean myTargetAcquired
Definition: vrfWeaponPSR.h:104
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories.
Definition: vrfProcessStateRepository.h:43
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
DtRwString myCurrentMunitionName
Definition: vrfWeaponPSR.h:107
DtRwBoolean myUserTargetOverride
Definition: vrfWeaponPSR.h:106
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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