14 #include <matrix/vlTaitBryan.h>
15 #include <matrix/vlVector.h>
27 virtual std::string observer();
28 virtual void setObserver(
const std::string& newObs);
31 virtual void setWorldPosition(
const DtVector& vec);
33 virtual DtTaitBryan worldOrientation();
34 virtual void setWorldOrientation(
const DtTaitBryan& ori);
36 virtual void execute(
DtDe& de);
DtVrvCommandCreator is the base class for all command creators.
Definition: DtVrvCommand.h:44
DtAbsoluteViewCommandCreator(GlobalIdConvertFunc func)
Definition: DtAbsoluteViewCommand.h:49
std::string myObserver
Definition: DtAbsoluteViewCommand.h:39
DtTaitBryan myWorldOri
Definition: DtAbsoluteViewCommand.h:41
boost::function< DtUniqueID(const std::string &)> GlobalIdConvertFunc
typedef for the function that takes a protocol specific id (as a string) and looks up the DtUniqueID ...
Definition: DtVrvCommand.h:40
DtAbsoluteViewCommandCreator creates DtAbsoluteViewCommands.
Definition: DtAbsoluteViewCommand.h:46
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
DtVrvCommand is the base class for all commands.
Definition: DtVrvCommand.h:24
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
DtVector myWorldPos
Definition: DtAbsoluteViewCommand.h:40
Contains makVrv::DtVrvCommand and makVrv::DtVrvCommandCreator Classes.
virtual ~DtAbsoluteViewCommandCreator()
Definition: DtAbsoluteViewCommand.h:50
DtAbsoluteViewCommand sets the named observer at the location/rotation.
Definition: DtAbsoluteViewCommand.h:21