VR-Forces 5.0.1 Developer's Guide
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Product Design and API Documentation
Simulation Engine (Back End) DesignGraphical User Interface (Front-End) Design

VR-Forces Developers Guide introduces the various VR-Forces APIs. It primarily focuses on the Simulation API, the Remote Control API, and the Terrain API.

  1. VR-Forces Simulation Engine Architecture
  2. Simulation Services
  3. Simulation Object Design
  4. Model Implementations
  5. Physical World
  6. Reading and Writing Files
  7. Modifying and Extending the Simulation
  8. The VR-Forces Remote Control API
  9. VR-Forces Extensions to VR-Link
  10. Index (Developers Guide)

The VR-Forces front-end is built using the VR-Vantage Toolkit. This makes the front-end a VR-Vantage application (in VR-Vantage terms). VR-Forces Front-End Developers Guide describes how to use the VR-Forces GUI API, which is essentially the VR-Vantage Toolkit with some modifications. As you read these pages, bear in mind that references to the VR-Vantage Toolkit or VR-Vantage applications are synonymous with the GUI API and VR-Forces front-end.

  1. VR-Forces GUI Architecture Overview
  2. The Network Component
  3. The Protocol Independent Component
  4. VR-Forces GUI Interface
  5. The Visualization Component
  6. Task And Set Dialogs
  7. Selection Filters
  8. How the Visuals and The Network Work Together
  9. GUI Initialization

Vantage Developer's Guide
VR-Vantage is a separate product from VR-Forces. Its API is used as part of the VR-Forces API as explained above. This is the VR-Vantage Developer's Guide.

Simulation Object Editor APILua Scripted Task API

VR-Forces Simulation Object Editor Plug-In API

Documentation of Lua functions for scripted tasks is in a separate help system.

API Migration GuideExamples
VR-Forces 5.0 API Migration Guide
Class Documentation

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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