11 #ifndef DtAnimationModel_H_
12 #define DtAnimationModel_H_
18 #include <matrix/vlVector.h>
22 class DtAnimationModelInstance;
38 virtual const std::string& className()
const = 0;
41 virtual void setDuration(
double seconds) = 0;
44 virtual void stop() = 0;
47 virtual void start() = 0;
50 virtual void pause() = 0;
53 virtual void resume() = 0;
56 virtual void setLoopMode(
bool loopOn) = 0;
59 virtual void setReverseAnimation(
bool reverse) = 0;
62 virtual bool supportsMultithreadedLoad();
A model of an animation (osg::Sequence in this case)
Definition: DtAnimationModel.h:26
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Contains makVrv::DtModel class.
A model which owns a single model instance. A DtModel is a managing container for a single DtModelIns...
Definition: DtModel.h:55
Contains makVrv::DtBackgroundLoader class.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
Contains DLL export macros.