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DtBeginFrameCallback.h
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1 /******************************************************************************
2 ** Copyright (c) 2022 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
13 
14 #include <osg/Camera>
15 
16 namespace makVrv
17 {
18  class DtDe;
19  class DtVirtualRealityProvider;
20 
24  {
25  private:
28 
31 
33  DtBeginFrameCallback& operator=(const DtBeginFrameCallback&);
34 
35  public:
38 
40  virtual ~DtBeginFrameCallback();
41 
43  virtual void operator()(osg::RenderInfo& renderInfo) const;
44 
45  protected:
47  virtual void implementation(osg::RenderInfo& renderInfo) const = 0;
48 
51 
53  };
54 }
vrvVirtualReality::DtEye myEye
Definition: DtBeginFrameCallback.h:50
Contains DLL export macros.
#define DT_DLL_VRVVR
Definition: vrvVirtualReality.h:19
DtEye
A virtual reality eye.
Definition: vrvVirtualReality.h:37
DtDe & myDe
Definition: DtBeginFrameCallback.h:52
An OSG camera predraw callback, can be used as a sync point.
Definition: DtBeginFrameCallback.h:23
An abstract interface that provides VR System API services. Providers are created and provided to the...
Definition: DtVirtualRealityProvider.h:47
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
DtVirtualRealityProvider * myProvider
Definition: DtBeginFrameCallback.h:49

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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