19 #include <osg/Matrixd>
23 #include <unordered_map>
25 #define DTCELLINDIRECTGEO_CONSTRUCT_DESTRUCT_DEBUG 0
30 class DtCullShaderConfig;
31 class DtIndirectModelsContainer;
32 class DtIndirectGeometry;
33 class DtIndirectFadeParameters;
34 class DtCullShaderConfig;
76 ,
bool includeIntersectionGeoInNodePath
100 virtual void setParent(
const osg::Group* parent);
107 virtual const osg::BoundingBoxd& boundingBox(
void)
const;
115 virtual osg::Group* indirectIntersectionGroup();
123 virtual const std::unordered_map<int, int>& modelIdToNumInstances(
void)
const;
128 virtual void expandBoundingBox(
const osg::Node* modelNode,
const osg::Matrixd& instanceXForm);
134 #if DTCELLINDIRECTGEO_CONSTRUCT_DESTRUCT_DEBUG
135 static std::atomic<int> myBaseRefCount;
DtDe & myDe
Definition: DtCellIndirectGeo.h:145
osg::ref_ptr< osg::Group > myIndirectGeoIntersectionGroup
Definition: DtCellIndirectGeo.h:139
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Definition: featureContext.h:37
Helper structure for adding instances to DtCellIndirectGeo.
Definition: DtCellIndirectGeo.h:37
std::deque< NodeSwitchInfoPair > DequeNodeSwitchInfoPairs
Definition: DtIndirectSwitchManager.h:76
osg::NodePath myNodePath
Definition: DtCellIndirectGeo.h:59
shader configuration storage class. Has 3 available options which are described in the constructor's ...
Definition: DtCullShaderConfig.h:21
DtIndirectDofManager::DequeNodeDofInfoPairs myDofStack
Definition: DtCellIndirectGeo.h:64
bool myIncludeIntersectionGeoInNodePath
Definition: DtCellIndirectGeo.h:148
osg::ref_ptr< DtIndirectGeometry > myIndirectGeometry
Definition: DtCellIndirectGeo.h:138
class for holding an indirect geometry registrar (which holds the information about how to draw model...
Definition: DtIndirectModelsContainer.h:55
Helper for managing indirect geometry, its intersection group and registrar corresponding to a 'tile ...
Definition: DtCellIndirectGeo.h:70
std::deque< NodeDofInfoPair > DequeNodeDofInfoPairs
Definition: DtIndirectDofManager.h:75
Contains makVrv::DtIndirectDofManager class.
\ ::, which allows us to hook into our indirect engine to render using indirect rendering...
Definition: DtIndirectGeometry.h:115
DtIndirectSwitchManager::DequeNodeSwitchInfoPairs mySwitchStack
Definition: DtCellIndirectGeo.h:63
const osg::Node * myModelNode
Definition: DtCellIndirectGeo.h:57
struct for holding the fade parameters used by the indirect rendering cull compute shader ...
Definition: DtIndirectFadeParameters.h:17
OpenThreads::Mutex Mutex
Definition: DtOsgThreadingUtils.h:12
bool myFirstInstance
Definition: DtCellIndirectGeo.h:146
int myModelId
Definition: DtCellIndirectGeo.h:55
Contains makVrv::DtIndirectSwitchManager class.
DtIndirectLodManager::DequeIndirectLodInfos myLodStack
Definition: DtCellIndirectGeo.h:62
bool myAddToIntersectionGroup
Definition: DtCellIndirectGeo.h:60
osg::BoundingBoxd myBoundingBox
bounding box computation management
Definition: DtCellIndirectGeo.h:142
Contains makVrv::DtIndirectLodManager class.
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
bool myOwnsModelsContainer
Definition: DtCellIndirectGeo.h:132
std::deque< IndirectLodInfo > DequeIndirectLodInfos
Definition: DtIndirectLodManager.h:66
const osg::Matrixd & myInstanceXForm
Definition: DtCellIndirectGeo.h:56
DtIndirectModelsContainer * myModelsContainer
Definition: DtCellIndirectGeo.h:131
std::unordered_map< int, int > myModelIdToNumInstances
Definition: DtCellIndirectGeo.h:150
Threading::Mutex myMutableBoundingBoxMutex
Definition: DtCellIndirectGeo.h:143