54 DtUniqueID uniqueId,
unsigned int nodeTypeIndex);
unsigned int myNodeTypeIndex
For the node type used in the tickable, the index in the instancing array for that node type (so we u...
Definition: DtDynamicFeatureTickable.h:43
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
DtDynamicFeatureTickable is a tickable with extra information from .meta files for parameters for upd...
Definition: DtDynamicFeatureTickable.h:24
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
An abstract base class for objects that require updates. This object automatically adds itself to a D...
Definition: DtTickable.h:26
Contains makVrv::DtVirtualBaseClass class.
std::string myFeatureName
The name of the feature in the .meta file.
Definition: DtDynamicFeatureTickable.h:50
Contains the declaration for makVrv::DtTickable.
DtElementID myElementId
Object element id.
Definition: DtDynamicFeatureTickable.h:35
Contains makVrv::DtUniqueID type.
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
DtDe & myDe
The display engine.
Definition: DtDynamicFeatureTickable.h:32
DtUniqueID myUniqueId
For retrieving the instance state from the instance manager.
Definition: DtDynamicFeatureTickable.h:47
DtUniqueID mySceneObjectId
To retrieve the scene object if needed.
Definition: DtDynamicFeatureTickable.h:38