18 using namespace makArchives;
22 class DtDeadReckonUpdaterAgent;
23 class DtGroundClampingUpdaterAgent;
24 class DtSurfaceClampingUpdaterAgent;
25 class DtWaterClampingUpdaterAgent;
26 class DtEmbarkationUpdaterAgent;
27 class DtTerrainScalingUpdaterAgent;
55 virtual void initialize()
override;
58 virtual void setLocation(
const DtVector&,
double time );
61 virtual void setOrientation(
const DtTaitBryan&,
double time );
64 virtual void setVelocity(
const DtVector32&,
double time );
67 virtual void setAngularVelocity(
const DtVector32&,
double time );
70 virtual void setAcceleration(
const DtVector32&,
double time );
74 virtual void setLocation(
const DtVector& );
78 virtual void setOrientation(
const DtTaitBryan& );
82 virtual void setVelocity(
const DtVector32& );
86 virtual void setAngularVelocity(
const DtVector32& );
90 virtual void setAcceleration(
const DtVector32& );
93 virtual void resetSpatialAttributes();
96 virtual void setDeadReckoning(
bool position,
bool velocity,
100 virtual DtDeadReckonUpdaterAgent* findDeadReckoner();
103 virtual void setEmbarked(
const DtUniqueID&
id );
106 virtual void setSmoothingEnabled(
bool enabled );
109 virtual void setSmoothingPeriod(
float scale );
112 virtual void setFrozen(
bool isFrozen );
116 virtual void implementVisibility(
const bool vis )
override;
119 virtual void readEntityDisplaySettings();
125 virtual void getEntityStateSettings();
128 virtual void slot_setGroundClampingCullingEnabled(
bool enabled );
131 virtual void setGroundClampingScale(
float scale );
134 virtual void setGroundClamping(
bool enabled );
138 virtual void setGroundClampingMode(
142 virtual void setPossibleGroundClampingModes(
149 virtual void slot_lifeformsUprightChanged(
bool enabled );
154 virtual void setBuoyancyEnabled(
bool enabled );
158 virtual void setBuoyancyLod(
float lodDistance );
161 virtual void setWaterlineOriginOffset(
float offset );
165 virtual void setWaterClampingPossible(
bool enabled );
170 virtual void setIsAmphibious(
bool amphibious );
173 virtual bool isAmphibious()
const;
179 virtual bool destroyed()
const;
186 virtual std::string motionModel()
const;
187 virtual void setMotionModel(
const std::string& model );
194 virtual bool deadReckonIsThreadSafe()
const;
195 virtual void setDeadReckonIsThreadSafe(
const bool safe );
201 virtual void slot_parentSet(
DtElement* parent );
202 virtual void slot_resetSmoother();
204 virtual void slot_buoyancyDefaultLODDistanceChanged(
float distance );
205 virtual void slot_buoyancyMinimumCullDistanceChanged(
float distance );
206 virtual void slot_buoyancyCullTypeChanged(
209 virtual void slot_orientationClampingChanged(
bool enabled );
212 virtual void createUpdaters()
override;
213 virtual void destroyUpdaters()
override;
215 virtual void startDeadReckoning();
216 virtual void startEmbarked();
217 virtual void startGroundClamping();
218 virtual void startWaterClamping();
220 virtual void endEmbarked();
221 virtual void endGroundClamping();
222 virtual void endWaterClamping();
224 virtual void buildSurfaceClampingUpdater();
225 virtual void buildGroundClampingUpdater();
227 virtual void connectClampingUpdaters();
DtEntitySettingsRecord::BuoyancyCullType myBuoyancyCullType
Definition: DtEntityKinematicState.h:264
DtEmbarkationUpdaterAgent * myEmbarkationUpdaterAgent
Definition: DtEntityKinematicState.h:233
std::string myMotionModel
Definition: DtEntityKinematicState.h:269
bool myWaterClampingPossible
Definition: DtEntityKinematicState.h:257
bool myDrAlgorithmSet
Definition: DtEntityKinematicState.h:241
bool myDeadReckonIsThreadSafe
Definition: DtEntityKinematicState.h:251
bool myGroundClampingCullingEnabled
Definition: DtEntityKinematicState.h:255
bool myEmbarkedFlag
Definition: DtEntityKinematicState.h:239
bool myDROri
Definition: DtEntityKinematicState.h:247
DtEntityKinematicState Controls kinematic state of a scene object This class has no accessors to kine...
Definition: DtEntityKinematicState.h:34
DtWaterClampingUpdaterAgent * myWaterClampingUpdaterAgent
Definition: DtEntityKinematicState.h:235
DamageState
Definition: DtEntityStateListener.h:59
DtTerrainScalingUpdaterAgent * myTerrainScalingUpdaterAgent
Definition: DtEntityKinematicState.h:236
bool myUseDefaultBuoyancyLOD
Definition: DtEntityKinematicState.h:249
The shared settings manager, is the global object responsible for managing any shared settings object...
Definition: DtSharedSettingsManager.h:42
DtEntityStateListener & myEntityStateListener
Definition: DtEntityKinematicState.h:229
DtUniqueID myEmbarkedParentID
Definition: DtEntityKinematicState.h:238
bool myIsDestroyed
Definition: DtEntityKinematicState.h:243
float myGroundClampingScale
Definition: DtEntityKinematicState.h:259
bool mySmoothingEnabled
Definition: DtEntityKinematicState.h:258
bool myIsAmphibious
Definition: DtEntityKinematicState.h:248
The DtElement class implements the common behavior of simulation based elements added to the scene...
Definition: DtElement.h:41
DtSurfaceClampingUpdaterAgent * mySurfaceClampingUpdaterAgent
Definition: DtEntityKinematicState.h:234
DtGroundClampingUpdater::GroundClampingMode myGroundClampingMode
Definition: DtEntityKinematicState.h:266
BuoyancyCullType
Definition: DtEntitySettingsRecord.h:64
DT_DLL_VRVCORE double distance(const makVrv::DtCoordinateSystem &, const DtVector &from, const DtVector &to)
Returns the distance from the two points. Coordinates are in local database coordinates The coordinat...
Contains makVrv:DtEntityStateListener class.
float myWaterlineOriginOffset
Definition: DtEntityKinematicState.h:261
Base class for Kinematic State Objects e.g. DtEntityKinematicState Controls kinematic state of a scen...
Definition: DtKinematicState.h:30
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
DtDeadReckonUpdaterAgent * myDeadReckonUpdaterAgent
Definition: DtEntityKinematicState.h:231
Contains makVrv:DtKinematicState class. Used to position objects in the scene.
DtGroundClampingUpdaterAgent * myGroundClampingUpdaterAgent
Definition: DtEntityKinematicState.h:232
bool myBuoyancyEnabled
Definition: DtEntityKinematicState.h:256
Contains makVrv::DtGroundClampingUpdater class.
bool myGroundClampingEnabled
Ground clamping members.
Definition: DtEntityKinematicState.h:254
float mySmoothingPeriod
Definition: DtEntityKinematicState.h:263
A definition of a visualizer. Visualizer definition are always members of a visualizer definition set...
Definition: DtVisualizerDefinition.h:22
DtGroundClampingUpdater::GroundClampingMode myPossibleGroundClampingModes
Definition: DtEntityKinematicState.h:267
const char int mode
Definition: ioapi.h:38
float myBuoyancyLod
Definition: DtEntityKinematicState.h:260
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:33
bool myDRPos
Definition: DtEntityKinematicState.h:245
voidpf uLong offset
Definition: ioapi.h:42
Contains the DtEntitySettingsRecord class declaration.
bool myDRVel
Definition: DtEntityKinematicState.h:246
GroundClampingMode
Ground Clamping Modes.
Definition: DtGroundClampingUpdater.h:36
float myBuoyancyMinimumCullDistance
Definition: DtEntityKinematicState.h:262
DtEntityStateListener.
Definition: DtEntityStateListener.h:132