9 #ifndef DtExampleDrawObject_H_
10 #define DtExampleDrawObject_H_
35 void drawSphere(
double x,
double y,
double z,
double r);
This is the implementation of the distributed draw object. When a DtExampleDrawObjectAgent is created...
Definition: DtExampleDrawObject.h:23
DtExampleDrawObject(DtDe &de, DtUniqueID id)
The Constructor for a distributed object must take a DtDe and a Unique Id.
DtDe & myDe
Definition: DtExampleDrawObject.h:42
void removeChildFromAllRoots()
Removes the child from all model set roots.
Contains makVrv::DtDe class.
void drawSphere(double x, double y, double z, double r)
Draw a sphere centered at x,y,z with radius r.
virtual ~DtExampleDrawObject()
DTOR.
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
osg::ref_ptr< osg::Node > myNode
Definition: DtExampleDrawObject.h:45