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DtGdbSurfacesLogic.h
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1 /******************************************************************************
2 ** Copyright (c) 2007 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #ifndef DtGdbSurfacesLogic_H_
11 #define DtGdbSurfacesLogic_H_
12 
13 #include <vrvCoreQt/vrvCoreQt.h>
15 
16 namespace makVrv
17 {
18  class DtDe;
19 
23  {
24  public:
28  DtGdbSurfacesInterface* anInterface,
29  std::string patchDefinition);
30 
33 
34  protected:
36  void fillWidget();
37 
38 
40  void changeSurface(int id, bool isOn);
41 
43  void slot_surfaceChanged(DtTerrainPatch&,int id, bool onP);
44 
45 
47  std::map<DtTerrainPatch::GdbSurface, std::string> mySurfaceRules;
48 
51 
54 
57  };
58 }
59 
60 #endif
61 
DtGdbSurfacesInterface * myInterface
regexps to find surface nodes
Definition: DtGdbSurfacesLogic.h:50
DtTerrainPatch * myCurrentTerrainPatch
The terrain patch being operated on.
Definition: DtGdbSurfacesLogic.h:53
#define DT_DLL_VRVCOREQT
Definition: vrvCoreQt.h:20
Contains DLL export macros.
A container for a single piece of terrain, containing settings needed to recreate it...
Definition: DtTerrainPatch.h:40
Interface for a GDB Surfaces widget.
DtDe & myDe
The IG.
Definition: DtGdbSurfacesLogic.h:56
The abstract interface of the DtGdbSurfacesWidget for the DtGdbSurfacesLogic.
Definition: DtGdbSurfacesInterface.h:19
std::map< DtTerrainPatch::GdbSurface, std::string > mySurfaceRules
Internal names for each surface.
Definition: DtGdbSurfacesLogic.h:47
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
The logic class for handling GDB surfaces.
Definition: DtGdbSurfacesLogic.h:22

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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