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DtIndirectGpuOutputInstance.h
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1 /*****************************************************************************
2 * Copyright (c) 2020 MAK Technologies, Inc.
3 * All rights reserved.
4 *****************************************************************************/
5 
9 
10 #pragma once
11 
12 namespace makVrv
13 {
19  {
20  int myInstanceId; // instance id
21  int myModelId; // model id;
22  int myGeometryIndex; // geometry index
23  int myUserData; // any user data to output (useful for debugging)
24  };
25 }
int myInstanceId
Definition: DtIndirectGpuOutputInstance.h:20
int myGeometryIndex
Definition: DtIndirectGpuOutputInstance.h:22
cull shader will cull/lod instance geometries and generate a list of instances that are visible...
Definition: DtIndirectGpuOutputInstance.h:18
int myUserData
Definition: DtIndirectGpuOutputInstance.h:23
int myModelId
Definition: DtIndirectGpuOutputInstance.h:21

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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