48 virtual void acquireTextures();
54 virtual void releaseTextures();
59 mutable std::map<DtSwapChainTextureType, TextureChain>
mySwapChains;
Contains DLL export macros.
#define DT_DLL_VRVVR
Definition: vrvVirtualReality.h:19
OpenVR doesn't use a swapchain, but currently we need to unpack the texture array into a texture 2d w...
Definition: DtOpenVRSwapChain.h:22
DtEye
A virtual reality eye.
Definition: vrvVirtualReality.h:37
Base implementation of a texture swapchain.
Base implementation of a texture swapchain.
Definition: DtSwapChain.h:35
DtGlImageType
Definition: DtGlImageType.h:15
std::map< DtSwapChainTextureType, TextureChain > mySwapChains
Definition: DtOpenVRSwapChain.h:59
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
DtSwapChainTextureType
Definition: DtSwapChain.h:25
std::vector< DtGlTexture * > TextureChain
Definition: DtOpenVRSwapChain.h:58