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DtOsgBumpMapController.h
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1 /*****************************************************************************
2 * Copyright (c) 2019 MAK Technologies, Inc.
3 * All rights reserved.
4 *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
13 
16 
17 #include <string>
18 
19 namespace osg
20 {
21  class Texture;
22  class StateSet;
23 }
24 
25 
26 namespace makVrv
27 {
33  {
34  public:
37 
39  virtual ~DtOsgBumpMapController();
40 
41 
42  public: // DtOsgEffectTextureController interface
43  //insert the effect shader in the VP,thus apply the effect tex to base tex
44  virtual bool installShaders(int baseUnit, int effectUnit, const osg::Texture* tex, osg::StateSet* stateSet, const std::string& baseTextureName) const;
45  };
46 
50 }
Diagonal crossing liens.
Definition: DtTacticalGraphicUtilities.h:93
DtEffectControllerCreatorTemplate< DtOsgBumpMapController > DtOsgBumpMapControllerCreator
Creator for bump map controller.
Definition: DtOsgBumpMapController.h:49
Contains makVrv::DtOsgEffectTextureController declaration.
Installs and control bump mapping effects. This is the grayscale image that store the height used fo...
Definition: DtOsgBumpMapController.h:32
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Base class for controllers that install and control effect textures.
Definition: DtOsgEffectTextureController.h:44
Contains makVrv::DtEffectControllerFactory class.
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
template for creating effect controller creators. Implements a simple create function which creates t...
Definition: DtEffectControllerCreatorTemplate.h:24

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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