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DtOsgChannel3dViewCompass.h
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1 /******************************************************************************
2 ** Copyright (c) 2021 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
14 
15 #include <matrix/vlVector.h>
16 
17 namespace makVrv
18 {
19  //class DtDe;
20 
31  {
32  public:
34 
35  virtual ~DtOsgChannel3dViewCompass();
36 
38  DtOsgChannel3dViewCompass() = delete;
39 
42 
44  DtOsgChannel3dViewCompass &operator=(const DtOsgChannel3dViewCompass &other) = delete;
45  };
46 }
47 
48 
Contains makVrv::DtChannel3dViewCompass class.
A model-like object that draws a 3d view first person shooter style compass on a channel.
Definition: DtChannel3dViewCompass.h:30
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
OSG implementation of a model-like object that draws a 3d view first person shooter style compass on ...
Definition: DtOsgChannel3dViewCompass.h:30

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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