DtVector myParticleCollisionPlanePoint
Definition: DtParticleCollisionObjectInfo.h:69
float myParticleCollisionRadius
Definition: DtParticleCollisionObjectInfo.h:62
DtVector myParticleCollisionRadiusXYZ
Definition: DtParticleCollisionObjectInfo.h:63
DtTaitBryan myParticleCollisionOriOffset
Definition: DtParticleCollisionObjectInfo.h:65
ParticleCollisionObjectType myParticleCollisionObjectType
Definition: DtParticleCollisionObjectInfo.h:61
ParticleCollisionObjectType
Particles from particle systems will bounce off of collision objects. Plane collision type can be par...
Definition: DtParticleCollisionObjectInfo.h:22
bool operator==(const DtTextureAtlasIndexParser::StringOrFloatAttrib &lhs, const DtTextureAtlasIndexParser::StringOrFloatAttrib &rhs)
needed for search comparison code
Definition: DtTextureAtlasIndexParser.h:153
Describes the shape of a collision object for particle-based effects. So that particles don't enter t...
Definition: DtParticleCollisionObjectInfo.h:33
DtVector myParticleCollisionPosOffset
Definition: DtParticleCollisionObjectInfo.h:64
DtVector myParticleCollisionPlaneNormal
Definition: DtParticleCollisionObjectInfo.h:70