18 class DtVertexTacticalGraphicElement;
55 virtual void setVertexElementDefinition(
DtUnicode definition );
56 virtual DtUnicode vertexElementDefinition();
67 virtual void slot_vertexListUpdated(
73 virtual void slot_vertexAdded( );
76 virtual void slot_vertexRemoved(
int );
79 virtual void slot_vertexInserted(
int );
84 virtual void removeVertexElement(
int iIndex );
A single Shape tactical graphic element. Examples of this would be an area or line. This class creates and manages DtVertexTacticalGraphicElements.
Definition: DtShapeTacticalGraphicElement.h:22
A unicode string. DtUnicode stores a UTF-16 encoded unicode string. Code Point, a Unicode character...
Definition: DtUnicode.h:33
Contains makVrv::DtTacticalGraphicElement class.
Definition: DtElement.h:268
A single vertex tactical graphic element. This element requires its own kinematic state object...
Definition: DtVertexTacticalGraphicElement.h:25
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:39
DtEnvironmentalKinematicState Controls kinematic state of a scene object. This class has no accessors...
Definition: DtEnvironmentalKinematicState.h:34
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
ElementType
Definition: DtElementEntry.h:26
A single tactical graphic element. A tactical graphic element may be visualized using multiple visual...
Definition: DtTacticalGraphicElement.h:35
std::vector< DtVector > VertexList
Definition: DtEnvironmentalStateListener.h:32
The DtStateListener is an abstract class. Subclasses implement functionality that will allow data to ...
Definition: DtStateListener.h:25
DtUnicode myVertexElementDefinition
Definition: DtShapeTacticalGraphicElement.h:91
bool myVertexSignalsConnected
Definition: DtShapeTacticalGraphicElement.h:92
std::vector< DtVertexTacticalGraphicElement * > myVertexElements
Definition: DtShapeTacticalGraphicElement.h:90
std::map< int, bool > ModelSetVisualizedMap
Definition: DtSharedModelSetSettings.h:27
Contains DLL export macros.