15 #include <osg/Texture2D>
17 #include <osg/Matrixd>
21 class DtVirtualRealityDriver;
22 class DtVirtualRealityProvider;
48 virtual void operator()(osg::RenderInfo& renderInfo)
const;
53 virtual osg::Matrixd offsetMatrix();
57 virtual void setOffsetMatrix(
const osg::Matrixd& mat);
61 virtual void setFlipOverlay(
bool flip);
64 virtual bool flipOverlay()
const;
67 virtual void setEnabled(
bool enable);
70 virtual bool isEnabled();
73 bool isInitialized()
const;
78 virtual void submitOverlay(osg::RenderInfo& renderInfo)
const;
Diagonal crossing liens.
Definition: DtTacticalGraphicUtilities.h:93
bool myFlipOverlay
Definition: DtSubmitOverlayCallback.h:86
osg::Matrix myOffsetMatrix
Definition: DtSubmitOverlayCallback.h:85
DtVirtualRealityProvider * myProvider
Definition: DtSubmitOverlayCallback.h:82
Contains DLL export macros.
A driver that manages virtual reality HMD and input devices.
Definition: DtVirtualRealityDriver.h:52
#define DT_DLL_VRVVR
Definition: vrvVirtualReality.h:19
DtDe & myDe
Definition: DtSubmitOverlayCallback.h:80
bool myEnabled
Definition: DtSubmitOverlayCallback.h:87
Base implementation of a texture swapchain.
Definition: DtSwapChain.h:35
An abstract interface that provides VR System API services. Providers are created and provided to the...
Definition: DtVirtualRealityProvider.h:47
osg::ref_ptr< osg::Texture > myOverlayTexture
Definition: DtSubmitOverlayCallback.h:83
An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel...
Definition: DtSubmitOverlayCallback.h:28
DtSwapChain * mySwapChain
Definition: DtSubmitOverlayCallback.h:84
bool myIsInitialized
Definition: DtSubmitOverlayCallback.h:90
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
DtVirtualRealityDriver & myDriver
Definition: DtSubmitOverlayCallback.h:81