17 #include <matrix/vlTaitBryan.h>
19 #include <boost/function.hpp>
23 class DtChannelManager;
27 class DtCoordinateSystem;
41 DtTaitBryan orientation;
46 return ((channel == rhs.
channel) &&
53 return !(*
this == rhs);
79 virtual void remove(intptr_t);
82 virtual bool isRegistered(intptr_t)
const;
85 virtual double viewResolution(
DtChannel*);
102 void initializeTerrainInformation();
111 virtual double computeHighestTerrainPoint(
DtChannel*)
const;
114 virtual void slot_coordinateSystemChanged();
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
bool operator==(const ChannelUpdateData &rhs) const
Camera orientation.
Definition: DtTacticalGraphicModelUpdaterManager.h:44
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
boost::function< void(ChannelUpdateData)> ChannelUpdateCallback
Function prototype for adding callback method to the model update manager.
Definition: DtTacticalGraphicModelUpdaterManager.h:58
DtDe & myDe
Definition: DtTacticalGraphicModelUpdaterManager.h:117
The DtTacticalGraphicModelUpdaterManager class manages tactical graphics that want to be updated by c...
Definition: DtTacticalGraphicModelUpdaterManager.h:32
ChannelUpdateDataMap myChannelUpdateData
Definition: DtTacticalGraphicModelUpdaterManager.h:125
DtTaitBryan orientation
How much the channel camera is zoomed in/out on the terrain.
Definition: DtTacticalGraphicModelUpdaterManager.h:42
A container for a single piece of terrain, containing settings needed to recreate it...
Definition: DtTerrainPatch.h:40
bool operator!=(const ChannelUpdateData &rhs) const
Definition: DtTacticalGraphicModelUpdaterManager.h:51
The abstract Channel Class.
Definition: DtChannel.h:35
Structure used to supply data to callback. Provided as structure as contents could change over time...
Definition: DtTacticalGraphicModelUpdaterManager.h:37
Contains makVrv::DtVirtualBaseClass class.
double viewResolution
Definition: DtTacticalGraphicModelUpdaterManager.h:40
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
bool myComputeHighestTerrainPoint
Set to true if bounding volume of terrain needs to be recalculated on next access.
Definition: DtTacticalGraphicModelUpdaterManager.h:133
DtChannel * channel
Definition: DtTacticalGraphicModelUpdaterManager.h:39
The DtCoordinateSystem is used to manage the current coordinate system of the scene.
Definition: DtCoordinateSystem.h:41
std::map< intptr_t, ChannelUpdateCallback > CallbacksList
Definition: DtTacticalGraphicModelUpdaterManager.h:119
Base class for handling DtChannels. Derived classes should override the tick() method and advance the...
Definition: DtChannelManager.h:32
Base class to provide boost signal/slot management.
CallbacksList myCallbacks
Definition: DtTacticalGraphicModelUpdaterManager.h:120
Contains DLL export macros.
std::map< DtChannel *, ChannelUpdateData > ChannelUpdateDataMap
Current channel update data such that can check if channel updates need to be called.
Definition: DtTacticalGraphicModelUpdaterManager.h:124
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
double myHighestTerrainPoint
Calculated height above terrain of the highest point of the terrain based on its bounding sphere...
Definition: DtTacticalGraphicModelUpdaterManager.h:129
DtSignalConnectionManager myConnections
Definition: DtTacticalGraphicModelUpdaterManager.h:136