10 #ifndef DtTacticalGraphicsSettingsWidget_H_
11 #define DtTacticalGraphicsSettingsWidget_H_
15 #include <QtWidgets/QWidget>
41 virtual void setTacticalGraphicsEnabled(
bool enabled);
42 virtual void setTacticalGraphicsIndicatorsEnabled(
bool enabled);
43 virtual void setHeightAboveTerrainEnabled(
bool enabled);
44 virtual void setHeightAboveTerrainSelectedOnly(
bool enabled);
45 virtual void setRemoteGraphicsEnabled(
bool enabled);
48 void on_tacticalGraphicsEnabledCheckChanged(
int state);
49 void on_tacticalGraphicsIndicatorsEnabledCheckChanged(
int state);
50 void on_HeightAboveTerrainEnabledCheckChanged(
int state);
51 void on_HeightAboveTerrainSelectedOnlyCheckChanged(
int state);
52 void on_remoteGraphicsEnabledCheckChanged(
int state);
56 virtual void setupGui();
Interface for the tactical graphics settings GUI.
Definition: DtTacticalGraphicsSettingsInterface.h:21
#define DT_DLL_VRVVRLQT
Definition: vrvVrlQt.h:19
Contains DLL export macros.
Interface for the tactical graphics settings dialog.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70