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DtTritonUpdateCallback.h
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1 /******************************************************************************
2 ** Copyright (c) 2019 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvTriton/vrvTriton.h>
13 
14 #include <osg/Drawable>
15 
16 namespace Triton
17 {
18  class Ocean;
19 }
20 
21 namespace makVrv
22 {
23  class DtDe;
24 
28  {
31 
34  virtual void update(osg::NodeVisitor* nv, osg::Drawable*);
35 
38  };
39 
40 }
Triton::Ocean * myOcean
Definition: DtTritonUpdateCallback.h:36
Definition: surface.h:47
Contains DLL export macros.
An callback to update Triton&#39;s FFT from the update thread. currently doesn&#39;t do anything. When it is implemented we should update this to match the coding standard.
Definition: DtTritonUpdateCallback.h:27
DtDe & myDe
Definition: DtTritonUpdateCallback.h:37
DtTritonUpdateCallback(Triton::Ocean *ocean, DtDe &de)
CTOR.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
virtual void update(osg::NodeVisitor *nv, osg::Drawable *)
Update the underlying FFT for the waves from the update thread And add splash effects.

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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