16 #include <boost/signals2.hpp>
51 virtual const char*
type()
const;
72 static void taskCompleteReportCallback(
DtSimMessage* msg,
void* usr);
77 virtual void processTaskCompleteReport(
DtSimMessage* msg);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual void registerTaskMsgCallbacks()
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: multiTaskControllerComponent.h:23
Definition: readerWriterRegistry.h:39
virtual const char * type() const =0
Returns a string identifies the class type of component. Type values are defined in compTypes...
DtBoost::shared_ptr< DtSimTaskState > DtSimTaskStatePtr
Definition: taskAndTaskStateDefines.h:18
virtual void disable()
Overridden to 1) remove any task message callbacks registered by this controller 2) call clear task...
virtual bool init()
Calls setRadio()
File: simMsg.h.
Definition: simMessage.h:35
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:89
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:70
DtAggregateMountedMovementRelayController intercepts task messages and forwards them to a vehicle...
Definition: aggregateMountedMovementRelayController.h:27
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
virtual bool postAddComponentsInit()
Calls enableTaskTypes()
A DtTaskMsg is a DtRadioMsg with a pointer to a task. The type of the taskMsg is just the type of the...
Definition: taskMessage.h:21
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86