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asciiSerializable.h
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1 /*******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 #pragma once
6 
9 #include <vlutil/vlString.h>
10 
11 #include <string>
12 
13 const DtString DtScriptVrfObjectType = "ScriptVrfObject";
14 const DtString DtLocation3DType = "Location3D";
15 const DtString DtVectorGeoc3DType = "VectorGeoc3D";
16 const DtString DtVector3DType = "Vector3D";
17 const DtString DtVector2DType = "Vector2D";
18 const DtString DtVectorOffset3DType = "VectorOffset3D";
19 const DtString DtScriptFeatureSetType = "ScriptFeatureSet";
20 const DtString DtScriptFeatureGeometryType = "FeatureGeometry";
21 const DtString DtLuaPathJobType = "LuaPathJob";
22 const DtString DtLuaNavRandomPointJobType = "LuaNavRandomPointJob";
23 const DtString DtLuaNavCoverPointJobType = "LuaNavCoverPointJob";
24 const DtString DtLuaNavFindPathJobType = "LuaNavFindPathJob";
25 const DtString DtLuaEmbarkationSlotQueryJobType = "LuaEmbarkationSlotQueryJob";
26 const DtString DtLuaEmbarkationSlotReservationJobType = "LuaEmbarkationSlotReservationJob";
27 const DtString DtScriptAnimationModelType = "ScriptAnimationModel";
28 const DtString DtScriptComponentSystemType = "ScriptComponentSystem";
29 const DtString DtTranslatableStreamType = "TranslatableStream";
30 const DtString DtUUIDType = "VrfUUID";
31 const DtString DtLuaEmbarkationEgressPointsQueryJobType = "LuaEmbarkationEgressPointsQueryJob";
32 const DtString DtLuaWeaponListQueryJobType = "DtLuaWeaponListQueryJobType";
33 
35 #ifdef DtObjectDebugger_Enable
36  : public DtObjectDebugger<DtAsciiSerializable>
37 #endif
38 {
39 public:
45  virtual ~DtAsciiSerializable() { }
46 
51  virtual DtString objectType() const = 0;
52 
55  virtual std::string objectTypeC() const {return objectType().c_str();}
56 
59  virtual DtString serialize() = 0;
60 
63  virtual bool deserialize(const DtString&) = 0;
64 
72  virtual void init(void* userData) {};
73 };
74 
const DtString DtScriptAnimationModelType
Definition: asciiSerializable.h:27
virtual std::string objectTypeC() const
Returns a std::string version of the objectType. This is used in the Lua API.
Definition: asciiSerializable.h:55
const DtString DtLuaNavCoverPointJobType
Definition: asciiSerializable.h:23
const DtString DtLuaWeaponListQueryJobType
Definition: asciiSerializable.h:32
const DtString DtLuaNavFindPathJobType
Definition: asciiSerializable.h:24
Definition: asciiSerializable.h:34
const DtString DtVector3DType
Definition: asciiSerializable.h:16
virtual void init(void *userData)
This function is called right after the object is constructed during the deserialization process...
Definition: asciiSerializable.h:72
#define DT_DEFINE_OBJECT_DEBUGGER_NAME(type)
Definition: objectCounter.h:265
Default on in debug, off in release.
Definition: objectCounter.h:31
virtual ~DtAsciiSerializable()
Definition: asciiSerializable.h:45
const DtString DtLuaEmbarkationSlotQueryJobType
Definition: asciiSerializable.h:25
DtAsciiSerializable(const DtAsciiSerializable &orig)
Definition: asciiSerializable.h:44
const DtString DtVectorGeoc3DType
Definition: asciiSerializable.h:15
const DtString DtScriptComponentSystemType
Definition: asciiSerializable.h:28
const DtString DtScriptVrfObjectType
Definition: asciiSerializable.h:13
const DtString DtLuaNavRandomPointJobType
Definition: asciiSerializable.h:22
const DtString DtScriptFeatureGeometryType
Definition: asciiSerializable.h:20
const DtString DtScriptFeatureSetType
Definition: asciiSerializable.h:19
const DtString DtVector2DType
Definition: asciiSerializable.h:17
const DtString DtTranslatableStreamType
Definition: asciiSerializable.h:29
const DtString DtUUIDType
Definition: asciiSerializable.h:30
#define DT_DLL_vrfutil
This file is used to determine how to build Disable inconsistent dll linkage warning Visual Studio 6...
Definition: vrfutilDefines.h:34
const DtString DtLuaPathJobType
Definition: asciiSerializable.h:21
const DtString DtVectorOffset3DType
Definition: asciiSerializable.h:18
const DtString DtLocation3DType
Definition: asciiSerializable.h:14
const DtString DtLuaEmbarkationEgressPointsQueryJobType
Definition: asciiSerializable.h:31
DtAsciiSerializable()
The implementer of this interface should be sure to create a creator function to create an empty obje...
Definition: asciiSerializable.h:43
const DtString DtLuaEmbarkationSlotReservationJobType
Definition: asciiSerializable.h:26

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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