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makVrf::DtStateData Member List

This is the complete list of members for makVrf::DtStateData, including all inherited members.

aboutToBeDeleted()makVrf::DtStateDatavirtual
absRealTime() const makVrf::DtStateData
addActiveSonarSystem(bool isRemote=false)makVrf::DtStateDatavirtual
addDefaultPublicDataFor(const std::string &type, const std::string &componentCreator)makVrf::DtStateDatastatic
addEmitterSystem(bool isRemote=false)makVrf::DtStateDatavirtual
addInstanceUpdatedCallback(DtInstanceUpdatedCallback callback, Legion::InstanceHandle instanceHandle, const std::vector< Legion::AttributeIndex > &attributeIndexFilter=std::vector< Legion::AttributeIndex >())makVrf::DtStateData
additionalPublicDataFor(DtEntityType defaultEntityType, const std::string &dislpayName, const std::string &parameterType)makVrf::DtStateDatastatic
addLaserDesignator(bool isRemote=false)makVrf::DtStateDatavirtual
addNavAidRadioTransmitter(bool isRemote=false)makVrf::DtStateDatavirtual
addPublicDataFor(const std::string &type, const std::string &componentCreator)makVrf::DtStateDatastatic
addRadioReceiver(bool isRemote=false)makVrf::DtStateDatavirtual
addRadioTransmitter(bool isRemote=false)makVrf::DtStateDatavirtual
addStateComponent(bool checkWritable=false, bool isRemote=false)makVrf::DtStateDatainline
advancedFrame() const makVrf::DtStateDatainline
advanceFrame()makVrf::DtStateDatavirtual
areaTaskVisualization(const DtString &visualName, const DtString &component)makVrf::DtStateDatavirtual
awaitingTransfer() const makVrf::DtStateDatainline
clearComponents()makVrf::DtStateDatavirtual
completeRemoteConversion()makVrf::DtStateDataprotectedvirtual
componentCount() const makVrf::DtStateDatainline
convertToLocal()makVrf::DtStateDatavirtual
convertToRemote()makVrf::DtStateDatavirtual
coordinateSystem() const makVrf::DtStateDatainline
createAndInitializeMainInstance()makVrf::DtStateDatavirtual
createInstance()makVrf::DtStateDatainline
createMainData(const DtVrfObjectParameters *params)makVrf::DtStateDataprotectedvirtual
createMainInstance()makVrf::DtStateDatainline
createPublicData(const DtVrfObjectParameters *, bool isReflectedObject)makVrf::DtStateDatavirtual
createStateComponent(DtStateComponent::StateComponentType t)makVrf::DtStateDatavirtual
createUnattachedInstance()makVrf::DtStateDatainline
currentFrameHostId() const makVrf::DtStateData
currentFrameHostStateData() const makVrf::DtStateDataprotectedvirtual
currentFrameLocationStateComponent() const makVrf::DtStateDataprotectedvirtual
currentFrameSimulatedObjectStateComponent() const makVrf::DtStateDataprotectedvirtual
currentFrameState() const makVrf::DtStateDatainline
currentFrameStateComponent() const makVrf::DtStateDatainline
currentFrameStateFor(const DtFrameStateInterface *) const makVrf::DtStateDatavirtual
database()makVrf::DtStateDatainline
defaultMainComponentFor(DtEntityType defaultEntityType, const std::string &dislpayName, const std::string &type)makVrf::DtStateDatastatic
DefaultMainComponentMap typedefmakVrf::DtStateDataprotected
defaultPublicDataFor(DtEntityType defaultEntityType, const std::string &dislpayName, const std::string &parameterType)makVrf::DtStateDatastatic
destroyInstance(const Legion::WriteStateInstance &wsi)makVrf::DtStateDatainline
destroyMainInstance()makVrf::DtStateDatainline
DoNotPublish enum valuemakVrf::DtStateData
DtExternalNextFrameState classmakVrf::DtStateDatafriend
DtStateData(SimStateID, Legion::SimulationDatabase *, DtStateDataManager *)makVrf::DtStateData
DtStateData(SimStateID, makVrf::UInt64, Legion::SimulationDatabase *, DtStateDataManager *)makVrf::DtStateData
DtStateDataManager classmakVrf::DtStateDatafriend
entityId() const makVrf::DtStateData
entityType() const makVrf::DtStateDatainline
findCurrentFrameLegionComponent(int index=0) const makVrf::DtStateDatainline
findNextFrameLegionComponent(int index=0)makVrf::DtStateDatainline
frozen() const makVrf::DtStateData
getCurrentFrameNumberOfLegionComponents() const makVrf::DtStateDatainline
getCurrentFrameStateComponentList() const makVrf::DtStateDatainline
getNextFrameNumberOfLegionComponents()makVrf::DtStateDatainline
getNextFrameStateComponentList() const makVrf::DtStateDatainline
getOrCreateIffSystem(bool isRemote=false)makVrf::DtStateDatavirtual
getOrCreateUnderwaterAcousticsSystem(bool isRemote=false)makVrf::DtStateDatavirtual
getStateComponent(int index=0)makVrf::DtStateDatainline
globalId() const makVrf::DtStateData
hasStateComponent(bool checkWritable=false)makVrf::DtStateDatainline
hasStateComponent() const makVrf::DtStateDatainline
hostChanged(const DtUUID &oldUUID, const DtUUID &newUUID)makVrf::DtStateDataprotectedvirtual
hostWasDeleted()makVrf::DtStateDataprotectedvirtual
id() const makVrf::DtStateDatainline
indexOfComponent(const DtFrameStateInterface *) const makVrf::DtStateDatavirtual
initializeParameterData(const DtVrfObjectParameters *)makVrf::DtStateDatavirtual
instanceHandle(const DtFrameStateInterface *) const makVrf::DtStateDatavirtual
invalidate()makVrf::DtStateDatavirtual
isBackgroundEntity() const makVrf::DtStateData
isLocal() const makVrf::DtStateData
isPublishedOnNetwork() const makVrf::DtStateDatainline
isValid() const makVrf::DtStateDatavirtual
isWritable() const makVrf::DtStateDatavirtual
isWritable()makVrf::DtStateDatainline
legionGlobalId() const makVrf::DtStateData
lineTaskVisualization(const DtString &visualName, const DtString &component)makVrf::DtStateDatavirtual
markingText() const makVrf::DtStateData
myAdvancedFramemakVrf::DtStateDataprotected
myAwaitingTransfermakVrf::DtStateDataprotected
myClearedmakVrf::DtStateDataprotected
myComponentNumbermakVrf::DtStateDataprotected
myConvertToRemotemakVrf::DtStateDataprotected
myCoordinateSystemmakVrf::DtStateDataprotected
myCreatedStateComponentsmakVrf::DtStateDataprotected
myCurrentFrameHostStateDatamakVrf::DtStateDatamutableprotected
myCurrentFrameHostStateDataMutexmakVrf::DtStateDatamutableprotected
myCurrentFrameLocationStateComponentmakVrf::DtStateDataprotected
myCurrentFrameSimulatedObjectStateComponentmakVrf::DtStateDataprotected
myCurrentFrameStatemakVrf::DtStateDataprotected
myDatabasemakVrf::DtStateDataprotected
myHostChangedConnectionmakVrf::DtStateDataprotected
myHostWasDeletedConnectionmakVrf::DtStateDatamutableprotected
myLegionGlobalIdmakVrf::DtStateDataprotected
myMainComponentOnLegionmakVrf::DtStateDataprotected
myNextFrameLocationStateComponentmakVrf::DtStateDataprotected
myNextFrameSimulatedObjectStateComponentmakVrf::DtStateDataprotected
myNextFrameStatemakVrf::DtStateDataprotected
myParametersmakVrf::DtStateDataprotected
myPublishFlagmakVrf::DtStateDataprotected
myPublishingOnLegionNetworkmakVrf::DtStateDataprotected
myReadStateInstancemakVrf::DtStateDataprotected
myRemoveStateComponentsmakVrf::DtStateDataprotected
mySessionIdmakVrf::DtStateDataprotected
mySimStateIDmakVrf::DtStateDataprotected
myStateComponentsmakVrf::DtStateDataprotected
myStateDataManagermakVrf::DtStateDataprotected
mySubordinatesChangedConnectionmakVrf::DtStateDataprotected
myUUIDChangedConnectionmakVrf::DtStateDataprotected
myWriteStateInstancemakVrf::DtStateDataprotected
nextFrameHostId() const makVrf::DtStateData
nextFrameSimulatedObjectStateComponent()makVrf::DtStateDataprotectedvirtual
nextFrameState()makVrf::DtStateDatainline
nextFrameStateComponent()makVrf::DtStateDatainline
objectType() const makVrf::DtStateData
parentGlobalId() const makVrf::DtStateData
parentGlobalId()makVrf::DtStateData
pointTaskVisualization(const DtString &visualName, const DtString &component)makVrf::DtStateDatavirtual
PublicData typedefmakVrf::DtStateDataprotected
PublishAll enum valuemakVrf::DtStateData
PublishComponentsOnly enum valuemakVrf::DtStateData
PublishFlag enum namemakVrf::DtStateData
publishFlag() const makVrf::DtStateDatainline
publishingOnLegionNetwork() const makVrf::DtStateDatainline
readStateInstance() const makVrf::DtStateDatainline
removeActiveSonarSystem(DtActiveSonarStateComponent *)makVrf::DtStateDatavirtual
removeComponent(Legion::WriteStateInstance &set)makVrf::DtStateData
removeDefaultPublicDataFor(const std::string &type, const std::string &componentCreator)makVrf::DtStateDatastatic
removeEmitterSystem(DtEmitterSystemStateComponent *)makVrf::DtStateDatavirtual
removeIffSystem()makVrf::DtStateDatavirtual
removeInstanceUpdatedCallback(Legion::InstanceHandle instanceHandle, unsigned int callbackHandle)makVrf::DtStateData
removeLaserDesignator(DtLaserDesignatorStateComponent *)makVrf::DtStateDatavirtual
removeNavAidRadioTransmitter(DtNavAidRadioTransmitterStateComponent *)makVrf::DtStateDatavirtual
removePublicDataFor(const std::string &type, const std::string &componentCreator)makVrf::DtStateDatastatic
removeRadioReceiver(DtRadioReceiverStateComponent *)makVrf::DtStateDatavirtual
removeRadioTransmitter(DtRadioTransmitterStateComponent *)makVrf::DtStateDatavirtual
removeStateComponent(DtFrameStateInterface *)makVrf::DtStateDatavirtual
removeStateComponent(DtStateComponent::StateComponentType t)makVrf::DtStateDataprotectedvirtual
removeTaskVisualization(DtTaskVisualizationStateComponent *)makVrf::DtStateDatavirtual
removeUnderwaterAcousticsSystem()makVrf::DtStateDatavirtual
setAwaitingTransfer(bool)makVrf::DtStateDatavirtual
setCoordinateSystem(const Coordinate_System *)makVrf::DtStateDatavirtual
setDefaultMainComponentFor(const std::string &type, const std::string &defaultPublicData)makVrf::DtStateDatastatic
setEntityId(const DtEntityIdentifier &s)makVrf::DtStateData
setEntityType(const DtObjectType &type)makVrf::DtStateData
setGlobalId(const DtString &s)makVrf::DtStateData
setIsLocal(bool b)makVrf::DtStateData
setMarkingText(const DtString &name)makVrf::DtStateData
setObjectType(const DtObjectType &type)makVrf::DtStateDatainline
setPublishFlag(PublishFlag b)makVrf::DtStateDatainlineprotected
setPublishingOnLegionNetwork(bool b)makVrf::DtStateDatavirtual
setupStateComponent(DtStateComponent *, const DtVrfObjectParameters *params=0)makVrf::DtStateDataprotectedvirtual
setUUID(const DtUUID &)makVrf::DtStateData
shuttingDown()makVrf::DtStateDatavirtual
signal_convertedToLocalmakVrf::DtStateData
signal_convertedToRemotemakVrf::DtStateData
signal_convertingToLocalmakVrf::DtStateData
signal_convertingToRemotemakVrf::DtStateData
signal_firstFrameAdvancemakVrf::DtStateDatamutable
signal_frameAdvancedmakVrf::DtStateDatamutable
signal_hostChangedmakVrf::DtStateData
signal_modifiedmakVrf::DtStateData
signal_preFrameAdvancedmakVrf::DtStateData
signal_stateDataToBeDestroyedmakVrf::DtStateDatamutable
signal_subordinatesChangedmakVrf::DtStateData
signal_uuidChangedmakVrf::DtStateData
SimStateID typedefmakVrf::DtStateData
stateDataManager()makVrf::DtStateDatainline
stateDataManager() const makVrf::DtStateDatainline
subordinatesChanged(const std::vector< DtUUID > &oldSubordinates, const std::vector< DtUUID > &newSubordinates)makVrf::DtStateDataprotectedvirtual
takeControlOfComponent(DtStateComponent *)makVrf::DtStateDatavirtual
textTaskVisualization(const DtString &visualName, const DtString &component)makVrf::DtStateDatavirtual
theAdditionalPublicDatamakVrf::DtStateDataprotectedstatic
theCreateInstanceMutexmakVrf::DtStateDataprotectedstatic
theDefaultMainComponentMapmakVrf::DtStateDataprotectedstatic
theDefaultPublicDatamakVrf::DtStateDataprotectedstatic
uuid() const makVrf::DtStateData
uuidChanged(const DtUUID &oldUUID, const DtUUID &newUUID)makVrf::DtStateDataprotectedvirtual
writeStateInstance()makVrf::DtStateDatainline
~DtStateData()makVrf::DtStateDatavirtual

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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