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makVrf::DtVrfOsgArticulatedModel Member List

This is the complete list of members for makVrf::DtVrfOsgArticulatedModel, including all inherited members.

addAnimation(const std::string &animationName, osg::Sequence *node)makVrv::DtOsgArticulatedModelvirtual
addAnnotationGroup(const std::string &annotation, osg::Group *group)makVrv::DtOsgArticulatedModelvirtual
addedToSceneObject(const DtUniqueID &sceneObj, int modelSet, int visualizerType)makVrv::DtModelvirtual
addedToSceneObjectAsProp(const DtUniqueID &sceneObj)makVrv::DtModelvirtual
addPart(int partNumber, osgSim::DOFTransform *node)makVrv::DtOsgArticulatedModelvirtual
addState(int stateNumber, osgSim::MultiSwitch *node)makVrv::DtOsgArticulatedModelvirtual
addToScene(const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)makVrv::DtOsgArticulatedModelprotectedvirtual
addToSceneAsProp(const DtUniqueID &sceneObjectId)makVrv::DtModelinlineprotectedvirtual
animationCurrentFrame(const std::string &animationName) const makVrv::DtOsgArticulatedModelvirtual
animationFirstFrame(const std::string &animationName) const makVrv::DtOsgArticulatedModelvirtual
animationFrameCount(const std::string &animationName) const makVrv::DtOsgArticulatedModelvirtual
animationLastFrame(const std::string &animationName) const makVrv::DtOsgArticulatedModelvirtual
animationLastFrameTime(const std::string &animationName) const makVrv::DtOsgArticulatedModelvirtual
animationLoopCount(const std::string &animationName) const makVrv::DtOsgArticulatedModelvirtual
animations() const makVrv::DtOsgArticulatedModelvirtual
animationSpeed(const std::string &animationName) const makVrv::DtOsgArticulatedModelvirtual
AnimationState enum namemakVrv::DtArticulatedModel
animationState(const std::string &animationName) const makVrv::DtOsgArticulatedModelvirtual
AnnotationNameToUvsMap typedefmakVrv::DtOsgArticulatedModel
annotationsMap(void) const makVrv::DtOsgArticulatedModelvirtual
applyMetafile(const DtModelDefinition *definition)makVrv::DtOsgArticulatedModelvirtual
backgroundLoad()makVrv::DtOsgArticulatedModelprotectedvirtual
backgroundLoadFirstLoadInternal(DtModelDefinition *definition)makVrv::DtOsgArticulatedModelprotectedvirtual
backgroundLoadInternal(DtModelDefinition *definition)makVrv::DtOsgArticulatedModelprotectedvirtual
boundingBoxCenter() const makVrv::DtModel
boundingBoxExtents() const makVrv::DtModel
cancelContinuousPartRotation(int partNumber)makVrf::DtVrfOsgArticulatedModelvirtual
cancelContinuousPartTranslation(int partNumber)makVrf::DtVrfOsgArticulatedModelvirtual
className() const makVrv::DtOsgArticulatedModelvirtual
colorBlendingEnabled() const makVrv::DtModelvirtual
contributesToBound() const makVrv::DtModel
createModelInstance(const std::string &modelDefName, bool realize=true)makVrv::DtModel
de()makVrv::DtModelinline
disablePart(int partNumber)makVrv::DtOsgArticulatedModelprotectedvirtual
discoverDynamicRegions(const DtModelDefinition *definition)makVrv::DtOsgArticulatedModelprotectedvirtual
DtArticulatedModel(DtDe &, DtUniqueID id)makVrv::DtArticulatedModel
DtModel(DtDe &de, DtUniqueID id)makVrv::DtModel
DtOsgArticulatedModel(DtDe &, DtUniqueID id)makVrv::DtOsgArticulatedModel
DtVrfOsgArticulatedModel(makVrv::DtDe &de, makVrv::DtUniqueID id)makVrf::DtVrfOsgArticulatedModel
dynamicSensorRegion(const std::string &region)makVrv::DtOsgArticulatedModelvirtual
elementId()makVrv::DtOsgArticulatedModelvirtual
enableColorBlending(bool b)makVrv::DtOsgArticulatedModelvirtual
enableLighting(bool l)makVrv::DtModelvirtual
enablePart(int partNumber)makVrv::DtOsgArticulatedModelprotectedvirtual
findPartPositionAndOrientation(int partNumber, DtVector &position, DtQuat &ori) overridemakVrv::DtOsgArticulatedModelvirtual
flipBookAnimations() const makVrv::DtOsgArticulatedModelvirtual
flipBookAnimationsWithVelocityControl() const makVrv::DtOsgArticulatedModelvirtual
foregroundLoad()makVrv::DtOsgArticulatedModelprotectedvirtual
foregroundLoadInternal()makVrv::DtOsgArticulatedModelprotectedvirtual
getBlendColor(float &r, float &g, float &b, float &a)makVrv::DtModelvirtual
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtModelvirtual
getBoundingBoxComponents(DtVector &minimum, DtVector &maximum)makVrv::DtOsgArticulatedModelvirtual
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtModel
getLoadQueueHandle()makVrv::DtModelvirtual
getParts(PartList &parts) const makVrv::DtOsgArticulatedModelvirtual
initializeModelInstance()makVrv::DtModelprotectedvirtual
isActivelyBackgroundLoading()makVrv::DtModelvirtual
isProp()makVrv::DtModelvirtual
lightPointGroup() const makVrv::DtOsgArticulatedModelvirtual
LinkageConfigMap typedefmakVrv::DtOsgArticulatedModel
linkageConfigMap()makVrv::DtOsgArticulatedModelvirtual
linkageConfigMap() const makVrv::DtOsgArticulatedModelvirtual
mergeCurrentStateWithDefaults(DtArticulatedModelParser *parser)makVrv::DtOsgArticulatedModelprotectedvirtual
minLastFrameDistance() const makVrv::DtModelvirtual
modelDefinition() const makVrv::DtOsgArticulatedModelvirtual
modelDefinitionName()makVrv::DtModelinlinevirtual
modelInstance()makVrv::DtModelvirtual
modelInstance() const makVrv::DtModelvirtual
modelInstanceCreated(bool castShadows, bool daylightControlledLights, float scale)makVrv::DtOsgArticulatedModelprotectedvirtual
modelInstanceCreatedInternal(osg::Node *root, DtOsgModelInstance *osgModelInstance, bool daylightControlledLights, float scale)makVrv::DtOsgArticulatedModelprotectedvirtual
modelInstanceToBeDeleted()makVrv::DtOsgArticulatedModelprotectedvirtual
modelInstanceToBeDeletedInternal(void)makVrv::DtOsgArticulatedModelprotectedvirtual
modelScalingEnabled()makVrv::DtOsgArticulatedModelvirtual
modelSet() const makVrv::DtModelvirtual
myAnimationMapmakVrv::DtOsgArticulatedModelprotected
myAnnotationMapmakVrv::DtOsgArticulatedModelprotected
myAnnotationsUvMapmakVrv::DtOsgArticulatedModelprotected
myBackgroundModelInstancemakVrv::DtModelprotected
myBlendColormakVrv::DtModelprotected
myBoundMaxmakVrv::DtOsgArticulatedModelprotected
myBoundMinmakVrv::DtOsgArticulatedModelprotected
myColorBlendingEnabledmakVrv::DtModelprotected
myConnectionsmakVrv::DtOsgArticulatedModelprotected
myContributesToBoundmakVrv::DtModelprotected
myDemakVrv::DtModelprotected
myElementIdmakVrv::DtOsgArticulatedModelprotected
myEntityTypemakVrf::DtVrfOsgArticulatedModelprotected
myFlipBookAnimationMapmakVrv::DtOsgArticulatedModelprotected
myFlipBookAnimationMapWithVelocityControlmakVrv::DtOsgArticulatedModelprotected
myHandlersRegistereredmakVrv::DtOsgArticulatedModelprotected
myIndirectEntityManagermakVrv::DtOsgArticulatedModelprotected
myInitialOrientationOffsetSetmakVrv::DtOsgArticulatedModelprotected
myInitialOrientationSetmakVrv::DtOsgArticulatedModelprotected
myInitialPositionOffsetSetmakVrv::DtOsgArticulatedModelprotected
myInitialPositionSetmakVrv::DtOsgArticulatedModelprotected
myInLoadQueueHandlemakVrv::DtModelprotected
myIsPropFlagmakVrv::DtModelprotected
myLightPointGroupmakVrv::DtOsgArticulatedModelprotected
myLinkageConfigMapmakVrv::DtOsgArticulatedModelprotected
myMapStateNumberToMultiSwitchListmakVrv::DtOsgArticulatedModelprotected
myMapStateNumberToStateExistenceListmakVrv::DtOsgArticulatedModelprotected
myMapStateNumberToStateValuemakVrv::DtOsgArticulatedModelprotected
myMinLastFrameDistancemakVrv::DtModelprotected
myModelDefinitionNamemakVrv::DtModelprotected
myModelInstancemakVrv::DtModelprotected
myModelMetaAttachmentsmakVrv::DtOsgArticulatedModelprotected
myModelMetaFeaturesmakVrv::DtOsgArticulatedModelprotected
myModelScalingEnabledmakVrv::DtOsgArticulatedModelprotected
myModelSetmakVrv::DtModelprotected
myMovingDynamicRegionsmakVrv::DtOsgArticulatedModelprotected
myNodePathCachemakVrv::DtOsgArticulatedModelprotected
myOrientationOffsetmakVrv::DtModelprotected
myParentSceneObjectIDmakVrv::DtModelprotected
myPartMapmakVrv::DtOsgArticulatedModelprotected
myPartOrientationMapmakVrv::DtOsgArticulatedModelprotected
myPartRotationsmakVrf::DtVrfOsgArticulatedModelprotected
myPartTranslationMapmakVrv::DtOsgArticulatedModelprotected
myPartTranslationsmakVrf::DtVrfOsgArticulatedModelprotected
myPositionOffsetmakVrv::DtModelprotected
myPowerPlantDynamicRegionsmakVrv::DtOsgArticulatedModelprotected
mySceneConnectormakVrv::DtOsgArticulatedModelprotected
mySceneObjectIdmakVrv::DtOsgArticulatedModelprotected
myScrollableTextureGroupMapmakVrv::DtOsgArticulatedModelprotected
mySensorRegionMapmakVrv::DtOsgArticulatedModelprotected
mySetOrientationmakVrv::DtOsgArticulatedModelprotected
mySetPositionmakVrv::DtOsgArticulatedModelprotected
myTransformsmakVrv::DtModelprotected
myUniqueIdmakVrv::DtModelprotected
myUseSwitchmakVrv::DtOsgArticulatedModelprotected
myVisibleFlagmakVrv::DtModelprotected
myVisualizerTypemakVrv::DtModelprotected
myWeaponFireDynamicRegionsmakVrv::DtOsgArticulatedModelprotected
NodeList typedefmakVrv::DtOsgArticulatedModel
NodePathCache typedefmakVrv::DtOsgArticulatedModel
orientation(int vtx=0) const makVrv::DtModelvirtual
orientationOffset() const makVrv::DtModelvirtual
parentSceneObjectID() const makVrv::DtModel
parseModel(osg::Node *root)makVrv::DtOsgArticulatedModelprotectedvirtual
PartList typedefmakVrv::DtArticulatedModel
partOrientation(int partNumber) const makVrv::DtOsgArticulatedModelvirtual
PartOrientationMap typedefmakVrv::DtOsgArticulatedModelprotected
PartRotationMap typedefmakVrf::DtVrfOsgArticulatedModel
parts() const makVrv::DtOsgArticulatedModel
partTranslation(int partNumber) const makVrv::DtOsgArticulatedModelvirtual
PartTranslationMap typedefmakVrf::DtVrfOsgArticulatedModel
partUpdate()makVrf::DtVrfOsgArticulatedModelvirtual
PAUSE enum valuemakVrv::DtArticulatedModel
position(int vtx=0) const makVrv::DtModelvirtual
positionOffset() const makVrv::DtModelvirtual
promoteBackgroundModelInstance(DtModelDefinition &defintion)makVrv::DtModelvirtual
reapplyState()makVrv::DtOsgArticulatedModelvirtual
removedFromLoadQueue()makVrv::DtModelprotectedvirtual
removedFromSceneObject()makVrv::DtModelvirtual
removeFromScene()makVrv::DtOsgArticulatedModelprotectedvirtual
removePosition(int vtx)makVrv::DtModelvirtual
resetLastFrameDistance()makVrv::DtModelvirtual
RESUME enum valuemakVrv::DtArticulatedModel
saveModelToFile(const std::string &filename)makVrv::DtModelvirtual
sceneObjectId() const makVrv::DtOsgArticulatedModelvirtual
scrollableTextureGroupMap() const makVrv::DtOsgArticulatedModelvirtual
scrollUvTextures(double leftSpeed, double rightSpeed, double mainSpeed)makVrv::DtOsgArticulatedModelvirtual
SensorRegionStateMap typedefmakVrv::DtOsgArticulatedModelprotected
setActivelyBackgroundLoading()makVrv::DtModelprotectedvirtual
setAnimationFrame(const std::string &animationName, int frameIndex) overridemakVrv::DtOsgArticulatedModelvirtual
setAnimationLastFrameTime(const std::string &animationName, double animationLastFrameTime)makVrv::DtOsgArticulatedModelvirtual
setAnimationLoopCount(const std::string &animationName, int loopCount)makVrv::DtOsgArticulatedModelvirtual
setAnimationRange(const std::string &animationName, int firstFrameIndex, int lastFrameIndex) overridemakVrv::DtOsgArticulatedModelvirtual
setAnimationSpeed(const std::string &animationName, double framesPerSecond) overridemakVrv::DtOsgArticulatedModelvirtual
setAnimationState(const std::string &animationName, AnimationState mode) overridemakVrv::DtOsgArticulatedModelvirtual
setBlendColor(float r, float g, float b, float a)makVrv::DtOsgArticulatedModelvirtual
setColor(float r, float g, float b, float a)makVrv::DtOsgArticulatedModelvirtual
setContinuousPartRotation(int partNumber, const DtTaitBryan &minRotation, const DtTaitBryan &maxRotation, const DtVector &rate)makVrf::DtVrfOsgArticulatedModelvirtual
setContinuousPartTranslation(int partNumber, const DtVector &minTranslation, const DtVector &maxTranslation, const DtVector &rate)makVrf::DtVrfOsgArticulatedModelvirtual
setContributesToBound(bool trueOrFalse)makVrv::DtModel
setDepthMask(osg::Group &parent)makVrv::DtOsgArticulatedModelvirtual
setDofHpr(osgSim::DOFTransform *dof, const DtVector &hpr, int animationFlags)makVrv::DtOsgArticulatedModelvirtual
setDofHprVel(osgSim::DOFTransform *dof, const DtVector &hprVel, int animationFlags)makVrv::DtOsgArticulatedModelvirtual
setDoneBackgroundLoading()makVrv::DtModelprotectedvirtual
setDynamicSensorRegion(const std::string &region, bool state) overridemakVrv::DtOsgArticulatedModelvirtual
setElementId(DtUniqueID id)makVrv::DtOsgArticulatedModelvirtual
setEntityType(std::string)makVrf::DtVrfOsgArticulatedModelvirtual
setFlipBookAnimationsSpeed(double leftSpeed, double rightSpeed, double mainSpeed)makVrv::DtOsgArticulatedModelvirtual
setIsSupportModel(bool isSupport)makVrv::DtOsgArticulatedModelvirtual
setLightPointGroup(const std::string &groupName)makVrv::DtOsgArticulatedModelvirtual
setLightpointMaxDistance(float distance)makVrv::DtOsgArticulatedModelvirtual
setLinkageConfigPair(const std::string &linkageName, const std::string &configName)makVrv::DtOsgArticulatedModelvirtual
setLocalModelScalingAmount(float localScl)makVrv::DtOsgArticulatedModelvirtual
setLocalModelScalingEnabled(bool enabled)makVrv::DtOsgArticulatedModelvirtual
setModelDefinition(const std::string &str)makVrf::DtVrfOsgArticulatedModelprotectedvirtual
setModelInstance(DtModelInstance *modelInstance)makVrv::DtModelvirtual
setModelScalingEnabled(bool b)makVrv::DtOsgArticulatedModelvirtual
setOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtOsgArticulatedModelvirtual
setOrientationOffset(const DtTaitBryan &orientationOffset)makVrv::DtOsgArticulatedModelvirtual
setOtherData0(float r, float g, float b, float a)makVrv::DtOsgArticulatedModelvirtual
setPartOrientation(int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity)makVrv::DtOsgArticulatedModelvirtual
setPartOrientationInternal(int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity)makVrv::DtOsgArticulatedModelprotectedvirtual
setPartRotationalVelocity(int partNumber, const DtVector &rotationalVelocity, bool forceUpdate=true)makVrv::DtOsgArticulatedModelvirtual
setPartRotationalVelocityInternal(int partNumber, const DtVector &rotationalVelocity, bool forceUpdate=true)makVrv::DtOsgArticulatedModelprotectedvirtual
setPartTranslation(int partNumber, const DtVector &transform, const DtVector &velocity)makVrv::DtOsgArticulatedModelvirtual
setPartTranslationInternal(int partNumber, const DtVector &transform, const DtVector &velocity)makVrv::DtOsgArticulatedModelprotectedvirtual
setPartVisibility(int partNumber, bool onOff)makVrv::DtOsgArticulatedModelvirtual
setPosition(int vtx, const DtVector &position)makVrv::DtOsgArticulatedModelvirtual
setPositionAndOrientation(int vtx, const DtVector &position, const DtTaitBryan &orientation)makVrv::DtOsgArticulatedModelvirtual
setPositionOffset(const DtVector &positionOffset)makVrv::DtOsgArticulatedModelvirtual
setSingleChildOn(osgSim::MultiSwitch *multiSwitch, unsigned int switchIndex, int nodeTypeIndex)makVrv::DtOsgArticulatedModelvirtual
setSolid(bool isSolid)makVrv::DtModelvirtual
setState(int stateNumber, int stateValue)makVrv::DtOsgArticulatedModelvirtual
setStateInternal(int stateNumber, int stateValue)makVrv::DtOsgArticulatedModelprotectedvirtual
setStateUnfiltered(int stateNumber, int stateValue)makVrv::DtOsgArticulatedModelvirtual
setStateValueExists(int stateNumber, int stateValue)makVrv::DtOsgArticulatedModelvirtual
setTrackObjects(bool val)makVrv::DtOsgArticulatedModelstatic
setUvOffset(const std::string &annotation, float uOffset, float vOffset)makVrv::DtOsgArticulatedModelvirtual
setUvOffsetInternal(const std::string &annotation, float uOffset, float vOffset)makVrv::DtOsgArticulatedModelprotectedvirtual
setVisible(bool isVisible)makVrv::DtOsgArticulatedModelvirtual
signal_modelChangedmakVrv::DtModel
signal_modelInstanceCreatedmakVrv::DtModel
signal_modelInstanceToBeDestroyedmakVrv::DtModel
signal_modelToBeDestroyedmakVrv::DtModel
signal_SetStatemakVrv::DtOsgArticulatedModel
signal_visibilityChangeRequestedmakVrv::DtModel
slot_atcModeEnableChanged(bool state)makVrv::DtOsgArticulatedModelvirtual
slot_modelInstanceChanged(DtModelInstance *instance)makVrv::DtModelprotected
slot_onShadowStateChanged(bool on)makVrv::DtOsgArticulatedModelvirtual
START enum valuemakVrv::DtArticulatedModel
startRotation(int partNumber, const DtTaitBryan &min, const DtTaitBryan &max, const DtVector &rate, bool rotateForward)makVrf::DtVrfOsgArticulatedModelprotectedvirtual
startTranslation(int partNumber, const DtVector &min, const DtVector &max, const DtVector &rate, bool translateForward)makVrf::DtVrfOsgArticulatedModelprotectedvirtual
state(int stateNumber) const makVrv::DtOsgArticulatedModelvirtual
states() const makVrv::DtOsgArticulatedModel
STOP enum valuemakVrv::DtArticulatedModel
stopRotation(int partNumber)makVrf::DtVrfOsgArticulatedModelprotectedvirtual
stopTranslation(int partNumber)makVrf::DtVrfOsgArticulatedModelprotectedvirtual
supportsMultithreadedLoad()makVrv::DtArticulatedModelvirtual
theBackgroundLoadCloneMutexmakVrv::DtOsgArticulatedModelprotectedstatic
theInittedStatemakVrv::DtModelprotectedstatic
theNodePathCacheSizemakVrv::DtOsgArticulatedModelprotectedstatic
theStatesToFiltermakVrv::DtOsgArticulatedModelprotectedstatic
theTotalObjectsmakVrv::DtOsgArticulatedModelprotectedstatic
theTrackObjectsmakVrv::DtOsgArticulatedModelprotectedstatic
trackObjects(void)makVrv::DtOsgArticulatedModelstatic
TransformList typedefmakVrv::DtModelprotected
transformSize() const makVrv::DtModel
uniqueId() const makVrv::DtOsgArticulatedModelvirtual
updateMinLastFrameDistance(float distance)makVrv::DtModelvirtual
visible() const makVrv::DtModelvirtual
visualizerType() const makVrv::DtModel
waitAndClearLoadHandle()makVrv::DtModelprotectedvirtual
weaponFired(const DtUnicode &munitionModelDefName) overridemakVrv::DtOsgArticulatedModelvirtual
~DtArticulatedModel()makVrv::DtArticulatedModelvirtual
~DtModel()makVrv::DtModelvirtual
~DtOsgArticulatedModel()makVrv::DtOsgArticulatedModelvirtual
~DtVrfOsgArticulatedModel()makVrf::DtVrfOsgArticulatedModelvirtual

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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