VR-Forces 5.0.1 Developer's Guide
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
makVrv::DtAggregateKinematicState Member List

This is the complete list of members for makVrv::DtAggregateKinematicState, including all inherited members.

aggregateStateListener()makVrv::DtAggregateKinematicState
buildGroundClampingUpdater()makVrv::DtEntityKinematicStateprotectedvirtual
buildSurfaceClampingUpdater()makVrv::DtEntityKinematicStateprotectedvirtual
connectClampingUpdaters()makVrv::DtEntityKinematicStateprotectedvirtual
createUpdaters() overridemakVrv::DtEntityKinematicStateprotectedvirtual
deadReckonIsThreadSafe() const makVrv::DtEntityKinematicStatevirtual
destroyed() const makVrv::DtEntityKinematicStatevirtual
destroyUpdaters() overridemakVrv::DtEntityKinematicStateprotectedvirtual
distribute() const makVrv::DtKinematicStatevirtual
DtAggregateKinematicState(DtSceneObjectAgent &sceneObject, DtAggregateStateListener &listener, DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager, int modelSet)makVrv::DtAggregateKinematicState
DtAggregateKinematicState()=deletemakVrv::DtAggregateKinematicState
DtAggregateKinematicState(const DtAggregateKinematicState &)=deletemakVrv::DtAggregateKinematicState
DtEntityKinematicState(DtSceneObjectAgent &sceneObject, DtEntityStateListener &listener, DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager, int modelSet)makVrv::DtEntityKinematicState
DtEntityKinematicState()=deletemakVrv::DtEntityKinematicState
DtEntityKinematicState(const DtEntityKinematicState &)=deletemakVrv::DtEntityKinematicState
DtKinematicState(DtSceneObjectAgent &sceneObject, DtStateListener &listener, DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager, int modelSet)makVrv::DtKinematicState
DtKinematicState()=deletemakVrv::DtKinematicState
DtKinematicState(const DtKinematicState &)=deletemakVrv::DtKinematicState
endEmbarked()makVrv::DtEntityKinematicStateprotectedvirtual
endGroundClamping()makVrv::DtEntityKinematicStateprotectedvirtual
endWaterClamping()makVrv::DtEntityKinematicStateprotectedvirtual
entityStateListener()makVrv::DtEntityKinematicStatevirtual
findDeadReckoner()makVrv::DtEntityKinematicStatevirtual
getEntityStateSettings()makVrv::DtEntityKinematicStatevirtual
groundClampingMode()makVrv::DtEntityKinematicStatevirtual
implementVisibility(const bool vis) overridemakVrv::DtEntityKinematicStatevirtual
initialize() overridemakVrv::DtEntityKinematicStatevirtual
isAmphibious() const makVrv::DtEntityKinematicStatevirtual
modelSet() const makVrv::DtKinematicStatevirtual
motionModel() const makVrv::DtEntityKinematicStatevirtual
myAggregateStateListenermakVrv::DtAggregateKinematicStateprotected
myBuoyancyCullTypemakVrv::DtEntityKinematicStateprotected
myBuoyancyEnabledmakVrv::DtEntityKinematicStateprotected
myBuoyancyLodmakVrv::DtEntityKinematicStateprotected
myBuoyancyMinimumCullDistancemakVrv::DtEntityKinematicStateprotected
myConnectionsmakVrv::DtKinematicStateprotected
myDeadReckonIsThreadSafemakVrv::DtEntityKinematicStateprotected
myDeadReckonUpdaterAgentmakVrv::DtEntityKinematicStateprotected
myDistributeFlagmakVrv::DtKinematicStateprotected
myDrAlgorithmSetmakVrv::DtEntityKinematicStateprotected
myDROrimakVrv::DtEntityKinematicStateprotected
myDRPosmakVrv::DtEntityKinematicStateprotected
myDRVelmakVrv::DtEntityKinematicStateprotected
myEmbarkationUpdaterAgentmakVrv::DtEntityKinematicStateprotected
myEmbarkedFlagmakVrv::DtEntityKinematicStateprotected
myEmbarkedParentIDmakVrv::DtEntityKinematicStateprotected
myEntityStateListenermakVrv::DtEntityKinematicStateprotected
myGroundClampingCullingEnabledmakVrv::DtEntityKinematicStateprotected
myGroundClampingEnabledmakVrv::DtEntityKinematicStateprotected
myGroundClampingModemakVrv::DtEntityKinematicStateprotected
myGroundClampingScalemakVrv::DtEntityKinematicStateprotected
myGroundClampingUpdaterAgentmakVrv::DtEntityKinematicStateprotected
myIsAmphibiousmakVrv::DtEntityKinematicStateprotected
myIsDestroyedmakVrv::DtEntityKinematicStateprotected
myModelSetmakVrv::DtKinematicStateprotected
myMotionModelmakVrv::DtEntityKinematicStateprotected
myPossibleGroundClampingModesmakVrv::DtEntityKinematicStateprotected
mySceneInterfacemakVrv::DtKinematicStateprotected
mySceneObjectAgentmakVrv::DtKinematicStateprotected
mySettingsManagermakVrv::DtKinematicStateprotected
myShowHideContextsmakVrv::DtKinematicStateprotected
mySmoothingEnabledmakVrv::DtEntityKinematicStateprotected
mySmoothingPeriodmakVrv::DtEntityKinematicStateprotected
myStateListenermakVrv::DtKinematicStateprotected
mySurfaceClampingUpdaterAgentmakVrv::DtEntityKinematicStateprotected
myTerrainScalingUpdaterAgentmakVrv::DtEntityKinematicStateprotected
myUseDefaultBuoyancyLODmakVrv::DtEntityKinematicStateprotected
myVisiblemakVrv::DtKinematicStateprotected
myWaterClampingPossiblemakVrv::DtEntityKinematicStateprotected
myWaterClampingUpdaterAgentmakVrv::DtEntityKinematicStateprotected
myWaterlineOriginOffsetmakVrv::DtEntityKinematicStateprotected
operator=(const DtAggregateKinematicState &)=deletemakVrv::DtAggregateKinematicState
makVrv::DtEntityKinematicState::operator=(const DtEntityKinematicState &)=deletemakVrv::DtEntityKinematicState
makVrv::DtKinematicState::operator=(const DtKinematicState &)=deletemakVrv::DtKinematicState
processKinematicStateDefinition(const DtVisualizerDefinition *visDef) overridemakVrv::DtEntityKinematicStatevirtual
readEntityDisplaySettings()makVrv::DtEntityKinematicStatevirtual
resetSpatialAttributes()makVrv::DtEntityKinematicStatevirtual
sceneObjectAgent()makVrv::DtKinematicStatevirtual
setAcceleration(const DtVector32 &, double time)makVrv::DtEntityKinematicStatevirtual
setAcceleration(const DtVector32 &)makVrv::DtEntityKinematicStatevirtual
setAngularVelocity(const DtVector32 &, double time)makVrv::DtEntityKinematicStatevirtual
setAngularVelocity(const DtVector32 &)makVrv::DtEntityKinematicStatevirtual
setBuoyancyEnabled(bool enabled)makVrv::DtEntityKinematicStatevirtual
setBuoyancyLod(float lodDistance)makVrv::DtEntityKinematicStatevirtual
setDamageState(EntityStateListener::DamageState damageState)makVrv::DtEntityKinematicStatevirtual
setDeadReckoning(bool position, bool velocity, bool orientation)makVrv::DtEntityKinematicStatevirtual
setDeadReckonIsThreadSafe(const bool safe)makVrv::DtEntityKinematicStatevirtual
setDistribute(const bool distribute)makVrv::DtKinematicStatevirtual
setEmbarked(const DtUniqueID &id)makVrv::DtEntityKinematicStatevirtual
setFrozen(bool isFrozen)makVrv::DtEntityKinematicStatevirtual
setGroundClamping(bool enabled)makVrv::DtEntityKinematicStatevirtual
setGroundClampingMode(DtGroundClampingUpdater::GroundClampingMode mode)makVrv::DtEntityKinematicStatevirtual
setGroundClampingScale(float scale)makVrv::DtEntityKinematicStatevirtual
setIsAmphibious(bool amphibious)makVrv::DtEntityKinematicStatevirtual
setLocation(const DtVector &, double time)makVrv::DtEntityKinematicStatevirtual
setLocation(const DtVector &)makVrv::DtEntityKinematicStatevirtual
setModelSet(const int modelSet)makVrv::DtKinematicStatevirtual
setMotionModel(const std::string &model)makVrv::DtEntityKinematicStatevirtual
setOrientation(const DtTaitBryan &, double time)makVrv::DtEntityKinematicStatevirtual
setOrientation(const DtTaitBryan &)makVrv::DtEntityKinematicStatevirtual
setPossibleGroundClampingModes(DtGroundClampingUpdater::GroundClampingMode possibleModes)makVrv::DtEntityKinematicStatevirtual
setSceneObjectIsVisible(bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context)makVrv::DtKinematicStatevirtual
setSmoothingEnabled(bool enabled)makVrv::DtEntityKinematicStatevirtual
setSmoothingPeriod(float scale)makVrv::DtEntityKinematicStatevirtual
setVelocity(const DtVector32 &, double time)makVrv::DtEntityKinematicStatevirtual
setVelocity(const DtVector32 &)makVrv::DtEntityKinematicStatevirtual
setWaterClampingPossible(bool enabled)makVrv::DtEntityKinematicStatevirtual
setWaterlineOriginOffset(float offset)makVrv::DtEntityKinematicStatevirtual
ShowHideContextVector typedefmakVrv::DtKinematicStateprotected
slot_buoyancyCullTypeChanged(DtEntitySettingsRecord::BuoyancyCullType cullType)makVrv::DtEntityKinematicStateprotectedvirtual
slot_buoyancyDefaultLODDistanceChanged(float distance)makVrv::DtEntityKinematicStateprotectedvirtual
slot_buoyancyMinimumCullDistanceChanged(float distance)makVrv::DtEntityKinematicStateprotectedvirtual
slot_lifeformsUprightChanged(bool enabled)makVrv::DtEntityKinematicStatevirtual
slot_orientationClampingChanged(bool enabled)makVrv::DtEntityKinematicStateprotectedvirtual
slot_parentSet(DtElement *parent)makVrv::DtEntityKinematicStateprotectedvirtual
slot_resetSmoother()makVrv::DtEntityKinematicStateprotectedvirtual
slot_setGroundClampingCullingEnabled(bool enabled)makVrv::DtEntityKinematicStatevirtual
startDeadReckoning()makVrv::DtEntityKinematicStateprotectedvirtual
startEmbarked()makVrv::DtEntityKinematicStateprotectedvirtual
startGroundClamping()makVrv::DtEntityKinematicStateprotectedvirtual
startWaterClamping()makVrv::DtEntityKinematicStateprotectedvirtual
~DtAggregateKinematicState()makVrv::DtAggregateKinematicStatevirtual
~DtEntityKinematicState()makVrv::DtEntityKinematicStatevirtual
~DtKinematicState()makVrv::DtKinematicStatevirtual

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (www.mak.com)