| aggregateStateListener() | makVrv::DtAggregateKinematicState | |
| buildGroundClampingUpdater() | makVrv::DtEntityKinematicState | protectedvirtual |
| buildSurfaceClampingUpdater() | makVrv::DtEntityKinematicState | protectedvirtual |
| connectClampingUpdaters() | makVrv::DtEntityKinematicState | protectedvirtual |
| createUpdaters() override | makVrv::DtEntityKinematicState | protectedvirtual |
| deadReckonIsThreadSafe() const | makVrv::DtEntityKinematicState | virtual |
| destroyed() const | makVrv::DtEntityKinematicState | virtual |
| destroyUpdaters() override | makVrv::DtEntityKinematicState | protectedvirtual |
| distribute() const | makVrv::DtKinematicState | virtual |
| DtAggregateKinematicState(DtSceneObjectAgent &sceneObject, DtAggregateStateListener &listener, DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager, int modelSet) | makVrv::DtAggregateKinematicState | |
| DtAggregateKinematicState()=delete | makVrv::DtAggregateKinematicState | |
| DtAggregateKinematicState(const DtAggregateKinematicState &)=delete | makVrv::DtAggregateKinematicState | |
| DtEntityKinematicState(DtSceneObjectAgent &sceneObject, DtEntityStateListener &listener, DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager, int modelSet) | makVrv::DtEntityKinematicState | |
| DtEntityKinematicState()=delete | makVrv::DtEntityKinematicState | |
| DtEntityKinematicState(const DtEntityKinematicState &)=delete | makVrv::DtEntityKinematicState | |
| DtKinematicState(DtSceneObjectAgent &sceneObject, DtStateListener &listener, DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager, int modelSet) | makVrv::DtKinematicState | |
| DtKinematicState()=delete | makVrv::DtKinematicState | |
| DtKinematicState(const DtKinematicState &)=delete | makVrv::DtKinematicState | |
| endEmbarked() | makVrv::DtEntityKinematicState | protectedvirtual |
| endGroundClamping() | makVrv::DtEntityKinematicState | protectedvirtual |
| endWaterClamping() | makVrv::DtEntityKinematicState | protectedvirtual |
| entityStateListener() | makVrv::DtEntityKinematicState | virtual |
| findDeadReckoner() | makVrv::DtEntityKinematicState | virtual |
| getEntityStateSettings() | makVrv::DtEntityKinematicState | virtual |
| groundClampingMode() | makVrv::DtEntityKinematicState | virtual |
| implementVisibility(const bool vis) override | makVrv::DtEntityKinematicState | virtual |
| initialize() override | makVrv::DtEntityKinematicState | virtual |
| isAmphibious() const | makVrv::DtEntityKinematicState | virtual |
| modelSet() const | makVrv::DtKinematicState | virtual |
| motionModel() const | makVrv::DtEntityKinematicState | virtual |
| myAggregateStateListener | makVrv::DtAggregateKinematicState | protected |
| myBuoyancyCullType | makVrv::DtEntityKinematicState | protected |
| myBuoyancyEnabled | makVrv::DtEntityKinematicState | protected |
| myBuoyancyLod | makVrv::DtEntityKinematicState | protected |
| myBuoyancyMinimumCullDistance | makVrv::DtEntityKinematicState | protected |
| myConnections | makVrv::DtKinematicState | protected |
| myDeadReckonIsThreadSafe | makVrv::DtEntityKinematicState | protected |
| myDeadReckonUpdaterAgent | makVrv::DtEntityKinematicState | protected |
| myDistributeFlag | makVrv::DtKinematicState | protected |
| myDrAlgorithmSet | makVrv::DtEntityKinematicState | protected |
| myDROri | makVrv::DtEntityKinematicState | protected |
| myDRPos | makVrv::DtEntityKinematicState | protected |
| myDRVel | makVrv::DtEntityKinematicState | protected |
| myEmbarkationUpdaterAgent | makVrv::DtEntityKinematicState | protected |
| myEmbarkedFlag | makVrv::DtEntityKinematicState | protected |
| myEmbarkedParentID | makVrv::DtEntityKinematicState | protected |
| myEntityStateListener | makVrv::DtEntityKinematicState | protected |
| myGroundClampingCullingEnabled | makVrv::DtEntityKinematicState | protected |
| myGroundClampingEnabled | makVrv::DtEntityKinematicState | protected |
| myGroundClampingMode | makVrv::DtEntityKinematicState | protected |
| myGroundClampingScale | makVrv::DtEntityKinematicState | protected |
| myGroundClampingUpdaterAgent | makVrv::DtEntityKinematicState | protected |
| myIsAmphibious | makVrv::DtEntityKinematicState | protected |
| myIsDestroyed | makVrv::DtEntityKinematicState | protected |
| myModelSet | makVrv::DtKinematicState | protected |
| myMotionModel | makVrv::DtEntityKinematicState | protected |
| myPossibleGroundClampingModes | makVrv::DtEntityKinematicState | protected |
| mySceneInterface | makVrv::DtKinematicState | protected |
| mySceneObjectAgent | makVrv::DtKinematicState | protected |
| mySettingsManager | makVrv::DtKinematicState | protected |
| myShowHideContexts | makVrv::DtKinematicState | protected |
| mySmoothingEnabled | makVrv::DtEntityKinematicState | protected |
| mySmoothingPeriod | makVrv::DtEntityKinematicState | protected |
| myStateListener | makVrv::DtKinematicState | protected |
| mySurfaceClampingUpdaterAgent | makVrv::DtEntityKinematicState | protected |
| myTerrainScalingUpdaterAgent | makVrv::DtEntityKinematicState | protected |
| myUseDefaultBuoyancyLOD | makVrv::DtEntityKinematicState | protected |
| myVisible | makVrv::DtKinematicState | protected |
| myWaterClampingPossible | makVrv::DtEntityKinematicState | protected |
| myWaterClampingUpdaterAgent | makVrv::DtEntityKinematicState | protected |
| myWaterlineOriginOffset | makVrv::DtEntityKinematicState | protected |
| operator=(const DtAggregateKinematicState &)=delete | makVrv::DtAggregateKinematicState | |
| makVrv::DtEntityKinematicState::operator=(const DtEntityKinematicState &)=delete | makVrv::DtEntityKinematicState | |
| makVrv::DtKinematicState::operator=(const DtKinematicState &)=delete | makVrv::DtKinematicState | |
| processKinematicStateDefinition(const DtVisualizerDefinition *visDef) override | makVrv::DtEntityKinematicState | virtual |
| readEntityDisplaySettings() | makVrv::DtEntityKinematicState | virtual |
| resetSpatialAttributes() | makVrv::DtEntityKinematicState | virtual |
| sceneObjectAgent() | makVrv::DtKinematicState | virtual |
| setAcceleration(const DtVector32 &, double time) | makVrv::DtEntityKinematicState | virtual |
| setAcceleration(const DtVector32 &) | makVrv::DtEntityKinematicState | virtual |
| setAngularVelocity(const DtVector32 &, double time) | makVrv::DtEntityKinematicState | virtual |
| setAngularVelocity(const DtVector32 &) | makVrv::DtEntityKinematicState | virtual |
| setBuoyancyEnabled(bool enabled) | makVrv::DtEntityKinematicState | virtual |
| setBuoyancyLod(float lodDistance) | makVrv::DtEntityKinematicState | virtual |
| setDamageState(EntityStateListener::DamageState damageState) | makVrv::DtEntityKinematicState | virtual |
| setDeadReckoning(bool position, bool velocity, bool orientation) | makVrv::DtEntityKinematicState | virtual |
| setDeadReckonIsThreadSafe(const bool safe) | makVrv::DtEntityKinematicState | virtual |
| setDistribute(const bool distribute) | makVrv::DtKinematicState | virtual |
| setEmbarked(const DtUniqueID &id) | makVrv::DtEntityKinematicState | virtual |
| setFrozen(bool isFrozen) | makVrv::DtEntityKinematicState | virtual |
| setGroundClamping(bool enabled) | makVrv::DtEntityKinematicState | virtual |
| setGroundClampingMode(DtGroundClampingUpdater::GroundClampingMode mode) | makVrv::DtEntityKinematicState | virtual |
| setGroundClampingScale(float scale) | makVrv::DtEntityKinematicState | virtual |
| setIsAmphibious(bool amphibious) | makVrv::DtEntityKinematicState | virtual |
| setLocation(const DtVector &, double time) | makVrv::DtEntityKinematicState | virtual |
| setLocation(const DtVector &) | makVrv::DtEntityKinematicState | virtual |
| setModelSet(const int modelSet) | makVrv::DtKinematicState | virtual |
| setMotionModel(const std::string &model) | makVrv::DtEntityKinematicState | virtual |
| setOrientation(const DtTaitBryan &, double time) | makVrv::DtEntityKinematicState | virtual |
| setOrientation(const DtTaitBryan &) | makVrv::DtEntityKinematicState | virtual |
| setPossibleGroundClampingModes(DtGroundClampingUpdater::GroundClampingMode possibleModes) | makVrv::DtEntityKinematicState | virtual |
| setSceneObjectIsVisible(bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context) | makVrv::DtKinematicState | virtual |
| setSmoothingEnabled(bool enabled) | makVrv::DtEntityKinematicState | virtual |
| setSmoothingPeriod(float scale) | makVrv::DtEntityKinematicState | virtual |
| setVelocity(const DtVector32 &, double time) | makVrv::DtEntityKinematicState | virtual |
| setVelocity(const DtVector32 &) | makVrv::DtEntityKinematicState | virtual |
| setWaterClampingPossible(bool enabled) | makVrv::DtEntityKinematicState | virtual |
| setWaterlineOriginOffset(float offset) | makVrv::DtEntityKinematicState | virtual |
| ShowHideContextVector typedef | makVrv::DtKinematicState | protected |
| slot_buoyancyCullTypeChanged(DtEntitySettingsRecord::BuoyancyCullType cullType) | makVrv::DtEntityKinematicState | protectedvirtual |
| slot_buoyancyDefaultLODDistanceChanged(float distance) | makVrv::DtEntityKinematicState | protectedvirtual |
| slot_buoyancyMinimumCullDistanceChanged(float distance) | makVrv::DtEntityKinematicState | protectedvirtual |
| slot_lifeformsUprightChanged(bool enabled) | makVrv::DtEntityKinematicState | virtual |
| slot_orientationClampingChanged(bool enabled) | makVrv::DtEntityKinematicState | protectedvirtual |
| slot_parentSet(DtElement *parent) | makVrv::DtEntityKinematicState | protectedvirtual |
| slot_resetSmoother() | makVrv::DtEntityKinematicState | protectedvirtual |
| slot_setGroundClampingCullingEnabled(bool enabled) | makVrv::DtEntityKinematicState | virtual |
| startDeadReckoning() | makVrv::DtEntityKinematicState | protectedvirtual |
| startEmbarked() | makVrv::DtEntityKinematicState | protectedvirtual |
| startGroundClamping() | makVrv::DtEntityKinematicState | protectedvirtual |
| startWaterClamping() | makVrv::DtEntityKinematicState | protectedvirtual |
| ~DtAggregateKinematicState() | makVrv::DtAggregateKinematicState | virtual |
| ~DtEntityKinematicState() | makVrv::DtEntityKinematicState | virtual |
| ~DtKinematicState() | makVrv::DtKinematicState | virtual |