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makVrv::DtDiGuyFacade Member List

This is the complete list of members for makVrv::DtDiGuyFacade, including all inherited members.

acceleration() const makVrv::DtDiGuyFacadevirtual
action() const makVrv::DtDiGuyFacadeinline
angularVelocity() const makVrv::DtDiGuyFacadevirtual
character() const makVrv::DtDiGuyFacadeinline
characterModelDefinition() const makVrv::DtDiGuyFacadevirtual
DtDiGuyFacade(DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsMgr, DtElementID id, const std::string &motionModel="DtDiGuyMotionModel", bool distribute=false)makVrv::DtDiGuyFacade
elementId() const makVrv::DtDiGuyFacadevirtual
forceAction(const std::string &action, float speed)makVrv::DtDiGuyFacadevirtual
forceTempAction(const std::string &action, float duration)makVrv::DtDiGuyFacadevirtual
frozen() const makVrv::DtDiGuyFacade
gesture(const std::string &gesture)makVrv::DtDiGuyFacadevirtual
init()makVrv::DtDiGuyFacadeprotected
isDead() const makVrv::DtDiGuyFacadevirtual
isHuman() const makVrv::DtDiGuyFacadeinline
lastReceivedTime() const makVrv::DtDiGuyFacade
modelAgent()makVrv::DtDiGuyFacadevirtual
modelSet() const makVrv::DtDiGuyFacadevirtual
motionModel() const makVrv::DtDiGuyFacadeinline
myActionmakVrv::DtDiGuyFacadeprotected
myActivemakVrv::DtDiGuyFacadeprotected
myAppearancemakVrv::DtDiGuyFacadeprotected
myAppearanceBitsmakVrv::DtDiGuyFacadeprotected
myCharactermakVrv::DtDiGuyFacadeprotected
myDeadReckonUpdaterAgentmakVrv::DtDiGuyFacadeprotected
myDistributeFlagmakVrv::DtDiGuyFacadeprotected
myElementIdmakVrv::DtDiGuyFacadeprotected
myFrozenmakVrv::DtDiGuyFacadeprotected
myGroundClampingUpdaterAgentmakVrv::DtDiGuyFacadeprotected
myHandItemmakVrv::DtDiGuyFacadeprotected
myHeadmakVrv::DtDiGuyFacadeprotected
myIsDestroyedmakVrv::DtDiGuyFacadeprotected
myLastReceivedTimemakVrv::DtDiGuyFacadeprotected
myLocationmakVrv::DtDiGuyFacadeprotected
myModelAgentmakVrv::DtDiGuyFacadeprotected
myModelDefinitionNamemakVrv::DtDiGuyFacadeprotected
myModelSetmakVrv::DtDiGuyFacadeprotected
myMotionModelmakVrv::DtDiGuyFacadeprotected
myOrientationmakVrv::DtDiGuyFacadeprotected
myPausedmakVrv::DtDiGuyFacadeprotected
mySceneInterfacemakVrv::DtDiGuyFacadeprotected
mySceneObjectAgentmakVrv::DtDiGuyFacadeprotected
mySharedSettingsManagermakVrv::DtDiGuyFacadeprotected
myVelocitymakVrv::DtDiGuyFacadeprotected
myVisiblemakVrv::DtDiGuyFacadeprotected
orientation() const makVrv::DtDiGuyFacadevirtual
paused() const makVrv::DtDiGuyFacadevirtual
position() const makVrv::DtDiGuyFacadevirtual
reset()makVrv::DtDiGuyFacadevirtual
sceneObjectAgent()makVrv::DtDiGuyFacade
setAcceleration(const DtVector32 &acceleration)makVrv::DtDiGuyFacadevirtual
setAction(const std::string &action, float speed)makVrv::DtDiGuyFacadevirtual
setActive(bool active)makVrv::DtDiGuyFacadevirtual
setAngularVelocity(const DtVector32 &angularVelocity)makVrv::DtDiGuyFacadevirtual
setAppearanceBits(unsigned int)makVrv::DtDiGuyFacadevirtual
setCharacterModelDefinition(const std::string &modelName)makVrv::DtDiGuyFacadevirtual
setCharacterProperties(const std::string &character, const std::string &appearance, const std::string &head, const std::string &hand)makVrv::DtDiGuyFacadevirtual
setDeadReckoningEnabled(bool position, bool velocity, bool orientation)makVrv::DtDiGuyFacadevirtual
setFrozen(bool freeze)makVrv::DtDiGuyFacadevirtual
setGroundClampingMode(DtGroundClampingUpdater::GroundClampingMode mode)makVrv::DtDiGuyFacadevirtual
setLastReceivedTime(double lastReceivedTime)makVrv::DtDiGuyFacade
setModelScalingEnabled(bool enabled)makVrv::DtDiGuyFacadevirtual
setMotionModel(const std::string &)makVrv::DtDiGuyFacadevirtual
setOrientation(const DtTaitBryan &orientation)makVrv::DtDiGuyFacadevirtual
setPaused(bool b)makVrv::DtDiGuyFacadevirtual
setPosition(const DtVector &position)makVrv::DtDiGuyFacadevirtual
setPosture(int posture)makVrv::DtDiGuyFacadevirtual
setSmoothingEnabled(bool enabled)makVrv::DtDiGuyFacadevirtual
setSmoothingPeriod(float period)makVrv::DtDiGuyFacadevirtual
setUpdateTypes(bool deadReckon=true, bool groundClamp=true)makVrv::DtDiGuyFacadevirtual
setVelocity(const DtVector32 &velocity)makVrv::DtDiGuyFacadevirtual
setVisible(bool visible)makVrv::DtDiGuyFacadevirtual
velocity() const makVrv::DtDiGuyFacadevirtual
visible() const makVrv::DtDiGuyFacadevirtual
~DtDiGuyFacade()makVrv::DtDiGuyFacadevirtual

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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