| acceleration() const | makVrv::DtDiGuyFacade | virtual |
| action() const | makVrv::DtDiGuyFacade | inline |
| angularVelocity() const | makVrv::DtDiGuyFacade | virtual |
| character() const | makVrv::DtDiGuyFacade | inline |
| characterModelDefinition() const | makVrv::DtDiGuyFacade | virtual |
| DtDiGuyFacade(DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsMgr, DtElementID id, const std::string &motionModel="DtDiGuyMotionModel", bool distribute=false) | makVrv::DtDiGuyFacade | |
| elementId() const | makVrv::DtDiGuyFacade | virtual |
| forceAction(const std::string &action, float speed) | makVrv::DtDiGuyFacade | virtual |
| forceTempAction(const std::string &action, float duration) | makVrv::DtDiGuyFacade | virtual |
| frozen() const | makVrv::DtDiGuyFacade | |
| gesture(const std::string &gesture) | makVrv::DtDiGuyFacade | virtual |
| init() | makVrv::DtDiGuyFacade | protected |
| isDead() const | makVrv::DtDiGuyFacade | virtual |
| isHuman() const | makVrv::DtDiGuyFacade | inline |
| lastReceivedTime() const | makVrv::DtDiGuyFacade | |
| modelAgent() | makVrv::DtDiGuyFacade | virtual |
| modelSet() const | makVrv::DtDiGuyFacade | virtual |
| motionModel() const | makVrv::DtDiGuyFacade | inline |
| myAction | makVrv::DtDiGuyFacade | protected |
| myActive | makVrv::DtDiGuyFacade | protected |
| myAppearance | makVrv::DtDiGuyFacade | protected |
| myAppearanceBits | makVrv::DtDiGuyFacade | protected |
| myCharacter | makVrv::DtDiGuyFacade | protected |
| myDeadReckonUpdaterAgent | makVrv::DtDiGuyFacade | protected |
| myDistributeFlag | makVrv::DtDiGuyFacade | protected |
| myElementId | makVrv::DtDiGuyFacade | protected |
| myFrozen | makVrv::DtDiGuyFacade | protected |
| myGroundClampingUpdaterAgent | makVrv::DtDiGuyFacade | protected |
| myHandItem | makVrv::DtDiGuyFacade | protected |
| myHead | makVrv::DtDiGuyFacade | protected |
| myIsDestroyed | makVrv::DtDiGuyFacade | protected |
| myLastReceivedTime | makVrv::DtDiGuyFacade | protected |
| myLocation | makVrv::DtDiGuyFacade | protected |
| myModelAgent | makVrv::DtDiGuyFacade | protected |
| myModelDefinitionName | makVrv::DtDiGuyFacade | protected |
| myModelSet | makVrv::DtDiGuyFacade | protected |
| myMotionModel | makVrv::DtDiGuyFacade | protected |
| myOrientation | makVrv::DtDiGuyFacade | protected |
| myPaused | makVrv::DtDiGuyFacade | protected |
| mySceneInterface | makVrv::DtDiGuyFacade | protected |
| mySceneObjectAgent | makVrv::DtDiGuyFacade | protected |
| mySharedSettingsManager | makVrv::DtDiGuyFacade | protected |
| myVelocity | makVrv::DtDiGuyFacade | protected |
| myVisible | makVrv::DtDiGuyFacade | protected |
| orientation() const | makVrv::DtDiGuyFacade | virtual |
| paused() const | makVrv::DtDiGuyFacade | virtual |
| position() const | makVrv::DtDiGuyFacade | virtual |
| reset() | makVrv::DtDiGuyFacade | virtual |
| sceneObjectAgent() | makVrv::DtDiGuyFacade | |
| setAcceleration(const DtVector32 &acceleration) | makVrv::DtDiGuyFacade | virtual |
| setAction(const std::string &action, float speed) | makVrv::DtDiGuyFacade | virtual |
| setActive(bool active) | makVrv::DtDiGuyFacade | virtual |
| setAngularVelocity(const DtVector32 &angularVelocity) | makVrv::DtDiGuyFacade | virtual |
| setAppearanceBits(unsigned int) | makVrv::DtDiGuyFacade | virtual |
| setCharacterModelDefinition(const std::string &modelName) | makVrv::DtDiGuyFacade | virtual |
| setCharacterProperties(const std::string &character, const std::string &appearance, const std::string &head, const std::string &hand) | makVrv::DtDiGuyFacade | virtual |
| setDeadReckoningEnabled(bool position, bool velocity, bool orientation) | makVrv::DtDiGuyFacade | virtual |
| setFrozen(bool freeze) | makVrv::DtDiGuyFacade | virtual |
| setGroundClampingMode(DtGroundClampingUpdater::GroundClampingMode mode) | makVrv::DtDiGuyFacade | virtual |
| setLastReceivedTime(double lastReceivedTime) | makVrv::DtDiGuyFacade | |
| setModelScalingEnabled(bool enabled) | makVrv::DtDiGuyFacade | virtual |
| setMotionModel(const std::string &) | makVrv::DtDiGuyFacade | virtual |
| setOrientation(const DtTaitBryan &orientation) | makVrv::DtDiGuyFacade | virtual |
| setPaused(bool b) | makVrv::DtDiGuyFacade | virtual |
| setPosition(const DtVector &position) | makVrv::DtDiGuyFacade | virtual |
| setPosture(int posture) | makVrv::DtDiGuyFacade | virtual |
| setSmoothingEnabled(bool enabled) | makVrv::DtDiGuyFacade | virtual |
| setSmoothingPeriod(float period) | makVrv::DtDiGuyFacade | virtual |
| setUpdateTypes(bool deadReckon=true, bool groundClamp=true) | makVrv::DtDiGuyFacade | virtual |
| setVelocity(const DtVector32 &velocity) | makVrv::DtDiGuyFacade | virtual |
| setVisible(bool visible) | makVrv::DtDiGuyFacade | virtual |
| velocity() const | makVrv::DtDiGuyFacade | virtual |
| visible() const | makVrv::DtDiGuyFacade | virtual |
| ~DtDiGuyFacade() | makVrv::DtDiGuyFacade | virtual |