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makVrv::DtFxParticleSystemManager Member List

This is the complete list of members for makVrv::DtFxParticleSystemManager, including all inherited members.

add_desc(bdiParticleDesc *desc)makVrv::DtFxParticleSystemManagervirtual
addCollisionVolume()makVrv::DtFxParticleSystemManagervirtual
addDebugDrawer(DtFxDebugDrawCallbackInterface *drawer)makVrv::DtFxParticleSystemManagervirtual
addDescToTextureLoad(bdiParticleDesc *desc)makVrv::DtFxParticleSystemManagervirtual
addGlobalForce()makVrv::DtFxParticleSystemManagervirtual
addGlobalForce(DtFxForce *force)makVrv::DtFxParticleSystemManagervirtual
addImguiOverlay()makVrv::DtFxParticleSystemManagervirtual
addImguiStats()makVrv::DtFxParticleSystemManagervirtual
anyActive(DtFxParticleSystemArray &input)makVrv::DtFxParticleSystemManagerprotectedvirtual
anyToUpdateCullDraw(void)makVrv::DtFxParticleSystemManagervirtual
calcGeocentric(const bdiFarPosition &pos, bdiMat4f &mat, bdiMat4f *inversemat)makVrv::DtFxParticleSystemManagervirtual
clear_derived_update_flag_on_next_update()makVrv::DtFxParticleSystemManagervirtual
collisionObjects() const makVrv::DtFxParticleSystemManager
collisionObjectsPtr()makVrv::DtFxParticleSystemManager
create(const char *desc_name)makVrv::DtFxParticleSystemManager
create_child_systems(DtFxParticleDesc *desc, DtFxParticleSystem *psystem, bool transient)makVrv::DtFxParticleSystemManagerprotectedvirtual
create_default_description()makVrv::DtFxParticleSystemManagervirtual
create_particle_system(const char *desc_name)makVrv::DtFxParticleSystemManagervirtual
create_preview_system(const char *desc_name)makVrv::DtFxParticleSystemManager
create_preview_system(DtFxParticleDesc *desc)makVrv::DtFxParticleSystemManagerprotectedvirtual
create_transient_system(const char *desc_name, float life_time_override=-1.0f)makVrv::DtFxParticleSystemManager
create_transient_system(DtFxParticleDesc *desc, float life_time_override=-1.0f)makVrv::DtFxParticleSystemManagerprotectedvirtual
createDescBackups()makVrv::DtFxParticleSystemManagervirtual
createParticleDrawable()makVrv::DtFxParticleSystemManagervirtual
createSystem(const std::string &name)makVrv::DtFxParticleSystemManagervirtual
cull(DtFxParticleSystemArray &input, osg::Polytope &polytope, bool shadow_pass, std::vector< DtFxParticleSystem * > &results)makVrv::DtFxParticleSystemManagerprotectedvirtual
de()makVrv::DtFxParticleSystemManager
destroy_preview_system()makVrv::DtFxParticleSystemManagervirtual
destroyCollisionVolume(DtFxCollisionVolumeInterface *volume)makVrv::DtFxParticleSystemManagervirtual
destroyGlobalForce(DtFxForceInterface *volume)makVrv::DtFxParticleSystemManagervirtual
destroySystem(DtFxParticleSystem *system)makVrv::DtFxParticleSystemManagervirtual
draw()makVrv::DtFxParticleSystemManagerinlinevirtual
draw(osg::RenderInfo &renderInfo)makVrv::DtFxParticleSystemManagervirtual
drawDebugVisuals(osg::RenderInfo &renderInfo)makVrv::DtFxParticleSystemManagervirtual
DtFxParticleSystemManager(makVrv::DtDe &de)makVrv::DtFxParticleSystemManager
DtVirtualBaseClass()makVrv::DtVirtualBaseClass
fileNamesList()makVrv::DtFxParticleSystemManager
find_description(const char *name)makVrv::DtFxParticleSystemManager
find_system_with_character_pointer(diguyCharacter *character)makVrv::DtFxParticleSystemManager
get_description(int index)makVrv::DtFxParticleSystemManager
get_descriptions()makVrv::DtFxParticleSystemManagervirtual
get_draw_debug_visuals() const makVrv::DtFxParticleSystemManagervirtual
get_draw_placeholder() const makVrv::DtFxParticleSystemManagerinlinevirtual
get_draw_placeholder_master_switch() const makVrv::DtFxParticleSystemManagerinlinevirtual
get_enabled() const makVrv::DtFxParticleSystemManagerinlinevirtual
get_global_wind() const makVrv::DtFxParticleSystemManagervirtual
get_license_status() const makVrv::DtFxParticleSystemManagerinlinevirtual
get_num_systems_drawn() const makVrv::DtFxParticleSystemManagervirtual
get_number_of_systems()makVrv::DtFxParticleSystemManagervirtual
get_number_of_transient_systems()makVrv::DtFxParticleSystemManagervirtual
get_preview_system()makVrv::DtFxParticleSystemManagervirtual
get_scenario_owns_particle_manager()makVrv::DtFxParticleSystemManagervirtual
get_system(int i)makVrv::DtFxParticleSystemManagervirtual
get_unique_description_name(const char *prefix)makVrv::DtFxParticleSystemManagervirtual
get_vertbuffer()makVrv::DtFxParticleSystemManager
get_water_height() const makVrv::DtFxParticleSystemManagervirtual
getDiguyParticleManager()makVrv::DtFxParticleSystemManagervirtual
getOrCreateSensorNode(int diguyMat)makVrv::DtFxParticleSystemManagervirtual
getTerrainOrPropIntersection(const osg::Vec3d &startPos, const osg::Vec3d &endPos, osg::Vec3d &result) const makVrv::DtFxParticleSystemManager
globalForces() const makVrv::DtFxParticleSystemManager
globalForces()makVrv::DtFxParticleSystemManager
hasDescription(const std::string &name)makVrv::DtFxParticleSystemManagervirtual
in_use(bdiParticleDesc *desc)makVrv::DtFxParticleSystemManagervirtual
increment_systems_drawn()makVrv::DtFxParticleSystemManagervirtual
initialize_renderer()makVrv::DtFxParticleSystemManagervirtual
initSystem()makVrv::DtFxParticleSystemManagervirtual
instance(DtDe &de)makVrv::DtFxParticleSystemManagerstatic
isGeocentric()makVrv::DtFxParticleSystemManagervirtual
lightMutex()makVrv::DtFxParticleSystemManager
load_descs_library(bdiObjectLibrary *object_library)makVrv::DtFxParticleSystemManagervirtual
load_entries(const char *fileName)makVrv::DtFxParticleSystemManagervirtual
load_texture_map(bdiParticleDesc *desc)makVrv::DtFxParticleSystemManagervirtual
loadTexture(const char *txName)makVrv::DtFxParticleSystemManagerprotectedvirtual
m_backup_descsmakVrv::DtFxParticleSystemManagerprotected
m_clear_derived_update_flag_on_next_updatemakVrv::DtFxParticleSystemManagerprotected
m_descsmakVrv::DtFxParticleSystemManagerprotected
m_draw_debug_visualsmakVrv::DtFxParticleSystemManagerprotected
m_global_forcesmakVrv::DtFxParticleSystemManagerprotected
m_init_texture_queuemakVrv::DtFxParticleSystemManagerprotected
m_mutex_critical_datamakVrv::DtFxParticleSystemManagermutableprotected
m_mutex_light_objectsmakVrv::DtFxParticleSystemManagermutableprotected
m_mutex_texture_datamakVrv::DtFxParticleSystemManagermutableprotected
m_preview_arraymakVrv::DtFxParticleSystemManagerprotected
m_preview_descmakVrv::DtFxParticleSystemManagerprotected
m_psystemsmakVrv::DtFxParticleSystemManagerprotected
m_test_holder_arraymakVrv::DtFxParticleSystemManagerprotected
m_trans_systemsmakVrv::DtFxParticleSystemManagerprotected
m_vertbuffermakVrv::DtFxParticleSystemManagerprotected
m_water_heightmakVrv::DtFxParticleSystemManagerprotected
myCollisionObjectsmakVrv::DtFxParticleSystemManagerprotected
myConnectionsmakVrv::DtFxParticleSystemManagerprotected
myCoordinateSystemmakVrv::DtFxParticleSystemManagerprotected
myCullPolytopmakVrv::DtFxParticleSystemManagerprotected
myDemakVrv::DtFxParticleSystemManagerprotected
myExtraDebugDrawObjectsmakVrv::DtFxParticleSystemManagerprotected
myEyePositionmakVrv::DtFxParticleSystemManagerprotected
myFileNamesListmakVrv::DtFxParticleSystemManagerprotected
myFxOsgParticleDrawablemakVrv::DtFxParticleSystemManagerprotected
myIntersectionRootsmakVrv::DtFxParticleSystemManagerprotected
myIntersector3dModelSetmakVrv::DtFxParticleSystemManagerprotected
myLastUpdateTimemakVrv::DtFxParticleSystemManagerprotected
myNumPreviewSystemsmakVrv::DtFxParticleSystemManagerprotected
myNumSystemsDrawnmakVrv::DtFxParticleSystemManagerprotected
myParticleRendererGroupmakVrv::DtFxParticleSystemManagerprotected
myPreviewAutoMovemakVrv::DtFxParticleSystemManagerprotected
myPreviewAutoMoveRadiusmakVrv::DtFxParticleSystemManagerprotected
myPreviewAutoMoveSpeedmakVrv::DtFxParticleSystemManagerprotected
myPreviewCentermakVrv::DtFxParticleSystemManagerprotected
mySensorMapmakVrv::DtFxParticleSystemManagerprotected
myStatsDrawLastTimemakVrv::DtFxParticleSystemManagerprotected
myStatsDrawTimemakVrv::DtFxParticleSystemManagerprotected
myStatsUpdateTimemakVrv::DtFxParticleSystemManagerprotected
myTotalPrimCountmakVrv::DtFxParticleSystemManagerprotected
myTotalVertCountmakVrv::DtFxParticleSystemManagerprotected
myViewFrustumSystemsmakVrv::DtFxParticleSystemManagerprotected
myWindDirectionmakVrv::DtFxParticleSystemManagerprotected
myWindSpeedmakVrv::DtFxParticleSystemManagerprotected
osgDrawable()makVrv::DtFxParticleSystemManagervirtual
previewArray()makVrv::DtFxParticleSystemManager
previewAutoMovePtr()makVrv::DtFxParticleSystemManagervirtual
previewAutoMoveRadiusPtr()makVrv::DtFxParticleSystemManagervirtual
previewAutoMoveSpeedPtr()makVrv::DtFxParticleSystemManagervirtual
process_data_queue()makVrv::DtFxParticleSystemManagervirtual
recompileScripts()makVrv::DtFxParticleSystemManagervirtual
reinitialize(bool recreate_default_effect=true)makVrv::DtFxParticleSystemManagervirtual
remove_desc(bdiParticleDesc *desc, int delete_desc=1)makVrv::DtFxParticleSystemManagervirtual
remove_system(diguyParticleSystem *ps)makVrv::DtFxParticleSystemManagervirtual
removeGlobalForce(DtFxForce *force)makVrv::DtFxParticleSystemManagervirtual
rename_desc(bdiParticleDesc *desc, const char *new_name)makVrv::DtFxParticleSystemManagervirtual
renderer()makVrv::DtFxParticleSystemManagervirtual
reset()makVrv::DtFxParticleSystemManagervirtual
restartPreview()makVrv::DtFxParticleSystemManagervirtual
revertItem(DtFxParticleDesc *item)makVrv::DtFxParticleSystemManagervirtual
saveFiles()makVrv::DtFxParticleSystemManagervirtual
saveItem(DtFxParticleDesc *item)makVrv::DtFxParticleSystemManagervirtual
set_draw_debug_visuals(int val)makVrv::DtFxParticleSystemManagervirtual
set_draw_placeholder(int draw)makVrv::DtFxParticleSystemManagerinlinevirtual
set_draw_placeholder_master_switch(int draw)makVrv::DtFxParticleSystemManagerinlinevirtual
set_enabled(int val)makVrv::DtFxParticleSystemManagervirtual
set_global_wind(const bdiVec3f &wind)makVrv::DtFxParticleSystemManagervirtual
set_particle_module_disabled(int dis)makVrv::DtFxParticleSystemManagerinlinevirtual
set_water_height(const float &water_height)makVrv::DtFxParticleSystemManagervirtual
setNumPreviewSystems(int value)makVrv::DtFxParticleSystemManagervirtual
setOsgDrawable(osg::ref_ptr< DtFxOsgParticleDrawable > &drawable)makVrv::DtFxParticleSystemManagervirtual
setPreviewSystemsPosition(const bdiFarPosition &pos)makVrv::DtFxParticleSystemManagervirtual
setTextureMode(bool textureMode)makVrv::DtFxParticleSystemManagervirtual
setWindDirection(float radians)makVrv::DtFxParticleSystemManagervirtual
setWindSpeed(float metersPerSecond)makVrv::DtFxParticleSystemManagervirtual
setWireFrameMode(bool wireframeMode)makVrv::DtFxParticleSystemManagervirtual
shared_creation(DtFxParticleDesc *desc)makVrv::DtFxParticleSystemManagerprotectedvirtual
slot_coordinateSystemChanged()makVrv::DtFxParticleSystemManagerprotectedvirtual
slot_reloadShaders()makVrv::DtFxParticleSystemManagervirtual
start_emitting_for(diguyCharacter *, const bdiFarPosition &start_pos, const bdiVec3f &orient)makVrv::DtFxParticleSystemManagervirtual
stop_all_particles_for(diguyCharacter *)makVrv::DtFxParticleSystemManagervirtual
stop_emitting_for(diguyCharacter *)makVrv::DtFxParticleSystemManagervirtual
sync_spawn_system_data(bdiParticleDesc *desc)makVrv::DtFxParticleSystemManagervirtual
systemArray()makVrv::DtFxParticleSystemManager
systemDataMutex()makVrv::DtFxParticleSystemManager
testHolderArray()makVrv::DtFxParticleSystemManager
unload_descs_library(bdiObjectLibrary *object_library)makVrv::DtFxParticleSystemManagervirtual
update(float quantum)makVrv::DtFxParticleSystemManagervirtual
update_preview(const float quantum)makVrv::DtFxParticleSystemManagerprotectedvirtual
updateParticles(double simTime)makVrv::DtFxParticleSystemManagervirtual
updateWind()makVrv::DtFxParticleSystemManagervirtual
vrvUpdate(float quantum)makVrv::DtFxParticleSystemManagervirtual
~DtFxParticleSystemManager()makVrv::DtFxParticleSystemManagervirtual
~DtVirtualBaseClass()makVrv::DtVirtualBaseClassvirtual

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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