| deleteShaders(void) | makVrv::DtLightComputeProgram | protectedvirtual |
| DtLightComputeProgram(DtDe &de) | makVrv::DtLightComputeProgram | |
| DtLightComputeProgram()=delete | makVrv::DtLightComputeProgram | private |
| DtLightComputeProgram(const DtLightComputeProgram &)=delete | makVrv::DtLightComputeProgram | private |
| execute(const DtTileSpaceLightGrid *tileSpaceLightGrid, const int tileLightIndexTotalCount, const size_t lightCount, const int numChunks, const Matrix4_64 &projectionMatrix, const Vector3_64 &vWorldEye, const Vector3_64 &vWorldCenter, const Vector3_64 &vWorldUp, const Vector2_uint32 &viewportSize, const int viewOffset, const unsigned int sensorMask) | makVrv::DtLightComputeProgram | virtual |
| failedCompilation(void) const | makVrv::DtLightComputeProgram | virtual |
| initializeShadersIfNecessary(void) | makVrv::DtLightComputeProgram | protectedvirtual |
| myComputePrograms | makVrv::DtLightComputeProgram | protected |
| myConnections | makVrv::DtLightComputeProgram | protected |
| myDe | makVrv::DtLightComputeProgram | protected |
| myDeleteShaders | makVrv::DtLightComputeProgram | protected |
| myGpuShaderUbo | makVrv::DtLightComputeProgram | protected |
| myGpuShaderUboBinding | makVrv::DtLightComputeProgram | protected |
| myLightingFunctionShader | makVrv::DtLightComputeProgram | protected |
| myLightSourceComputeShaderConstants | makVrv::DtLightComputeProgram | protected |
| myShadersFailedToCompile | makVrv::DtLightComputeProgram | protected |
| myWorkGroupLocalSizeX | makVrv::DtLightComputeProgram | protected |
| operator=(const DtLightComputeProgram &)=delete | makVrv::DtLightComputeProgram | private |
| slot_reloadShader(void) | makVrv::DtLightComputeProgram | virtual |
| theLightSourcesComputeShaderFilePaths | makVrv::DtLightComputeProgram | protectedstatic |
| theNumLightSourceComputeShaders | makVrv::DtLightComputeProgram | static |
| ~DtLightComputeProgram() | makVrv::DtLightComputeProgram | virtual |