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collisionEvent.h
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1 /*******************************************************************************
2 ** Copyright (c) 2016 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 #pragma once
6 
9 #include <vrfutil/rwUUID.h>
10 #include <matrix/vlVector.h>
11 
12 namespace makVrfEvents
13 {
15  {
16  public:
18  DtCollisionEvent(const DtUUID &collideId, const DtVector& collideWorldPosition);
20  DtCollisionEvent& operator=(const DtCollisionEvent&);
21 
22  const DtUUID &collideId() const;
23  void setCollideId(const DtUUID &id);
24 
25  const DtVector& entityCoords() const;
26  void setEntityCoords(const DtVector& velocity);
27 
28  virtual DtEvent* clone() const { return new DtCollisionEvent(*this); };
29 
30  protected:
31  DtUUID myCollideId;
33  };
34 }
UUID is a unique ID wrapper class.
Definition: rwUUID.h:226
Definition: collisionEvent.h:14
Contains the DtUUID class declaration.
DtVector myEntityCoords
Definition: collisionEvent.h:32
Definition: event.h:13
#define DT_DLL_vrfMsgTransport
This file is used to determine how to build Disable inconsistent dll linkage warning Visual Studio 6...
Definition: vrfCommunicationManagerDefines.h:26

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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