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computeBoundingVolumeAndSupportPoints.h
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1 /*******************************************************************************
2 ** Copyright (c) 2015 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
12 #include <matrix/vlVector.h>
13 #include <matrix/3dBoundingVolume.h>
14 
15 #include <QtWidgets/QDialog>
16 
17 class QPushButton;
18 class QLabel;
19 class QProgressBar;
20 
21 namespace makVrv
22 {
23  class DtDe;
24 }
25 
28 {
29  Q_OBJECT
30 
31 public:
32  DtComputeBoundingVolumeAndSupportPoints(makVrv::DtDe& de, QWidget* parent, const Qt::WindowFlags& flags = Qt::Tool);
34 
35  virtual int exec();
36 
37 protected:
39  virtual void initializeEntities();
40 
41  virtual void processNextEntity();
42 
43 public:
47 
48 protected:
51 
52  struct BVSPInfo
53  {
54  DtVector left, right, other;
55  Dt3dBoundingVolume bv;
56  };
57 
58  std::map<std::string, BVSPInfo> myEntityDefinitions;
59  std::map<std::string, std::string> myEntitiesToProcess;
60 };
QPushButton * myButton
Definition: computeBoundingVolumeAndSupportPoints.h:44
Dt3dBoundingVolume bv
Definition: computeBoundingVolumeAndSupportPoints.h:55
DtVector right
Definition: computeBoundingVolumeAndSupportPoints.h:54
QLabel * myLabel
Definition: computeBoundingVolumeAndSupportPoints.h:45
std::map< std::string, std::string > myEntitiesToProcess
Definition: computeBoundingVolumeAndSupportPoints.h:59
QProgressBar * myProgressBar
Definition: computeBoundingVolumeAndSupportPoints.h:46
This class will allow editing of the assembly items that apply to rolling up assemblies.
Definition: computeBoundingVolumeAndSupportPoints.h:27
Definition: computeBoundingVolumeAndSupportPoints.h:52
std::map< std::string, BVSPInfo > myEntityDefinitions
Definition: computeBoundingVolumeAndSupportPoints.h:58
makVrv::DtDe & myDe
Definition: computeBoundingVolumeAndSupportPoints.h:49
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:33
int myModelSet
Definition: computeBoundingVolumeAndSupportPoints.h:50

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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