13 #include <vlutil/vlMachineTypes.h>
14 #include <matrix/vlVector.h>
61 virtual const int groundEntityStateRepositorySubType()
const;
75 virtual void setRearSupport(
const DtVector& rearSupport);
Description: This repository holds all information that is common to all the forms of local ground en...
Definition: groundVehicleStateRepository.h:30
Contains the DtVrfMovingObjectStateRepository class declaration.
virtual bool init()
Our 'virtual' constructor. Calls all the create<>() methods.
Description: This repository holds all information that is common to all the forms of all objects wit...
Definition: vrfMovingObjectStateRepository.h:31
virtual void initializeFromParameters()
static DtVrfObjectStateRepository * creator(const DtString &name, DtLocalObject *vrfObject, DtReaderWriterRegistry *parentRegistry)
DtVrfMovingObjectStateRepository & operator=(const DtVrfMovingObjectStateRepository &orig)
Assignment Operator.
Definition: readerWriterRegistry.h:39
virtual const int vrfMovingObjectStateRepositorySubType() const
Returns DtVrfMovingObjectStateRepositorySubTypeBase.
Description: This repository is an internal repository accessible only by local objects. It holds all information that is common to all the forms of all entity/aggregate/control objects within VR-Forces.
Definition: vrfObjectStateRepository.h:90
virtual DtString type() const
returns DtSimObjectStateRepositoryType
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DtSoilList mySoilList
Definition: groundVehicleStateRepository.h:82
Contains the set of readable/writeable parameters associated with a ground vehicle entity...
Definition: groundVehicleParameters.h:33
class DtSoilList:
Definition: soilList.h:32
class DtSoilFactors:
Definition: soilFactors.h:31
Class Invariant: The DtGroundInteractionPt class must always have a valid DtAttachedTerrain or DtSimM...
Definition: groundInteractionPt.h:28
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86