8 #include <vlutil/vlString.h>
44 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
Description: This repository holds all information that is common to all the forms of local ground en...
Definition: groundVehicleStateRepository.h:30
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
virtual const char * type() const =0
This returns a string from compTypes.h, and identifies the type of component.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
virtual bool init()
Calls setRadio()
This controller changes the published trailing effects bits for the entity it is attached to based on...
Definition: groundVehicleTrailingEffectController.h:16
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
DtPlatformLocalObjectFacade myPlatformLocalObjectFacade
Member to allow for access to platform specific data.
Definition: groundVehicleTrailingEffectController.h:65
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:31
A descriptor for the DtGroundVehicleTrailingEffectsController. This indicates what trailing effects t...
Definition: groundVehicleTrailingEffectControllerDescriptor.h:14
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:89
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:70
DtGroundVehicleStateRepository * myGroundVehicleSR
Definition: groundVehicleTrailingEffectController.h:62
const DtGroundVehicleTrailingEffectControllerDescriptor * myDescriptor
Definition: groundVehicleTrailingEffectController.h:61
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86