10 #include <vlutil/vlMachineTypes.h>
11 #include <vlutil/vlString.h>
12 #include <vl/globalObjectDesignator.h>
13 #include <vlpi/entityType.h>
14 #include <vlpi/entityIdentifier.h>
15 #include <matrix/vlVector.h>
18 namespace makVrfMetoc {
31 virtual void setType(
const DtInt32& val);
32 virtual const DtInt32& type()
const;
33 virtual void setDensity(
const DtFloat32& val);
40 static int octetBoundary();
41 unsigned int getPaddingSize(
unsigned long long byteOffset,
unsigned int boundary)
const;
43 void writeToBuffer(
char* buffer )
const;
44 void fillFromBuffer(
const char* buffer,
int bufferSize,
int offset );
46 virtual void printData()
const;
47 virtual void printDataToStream(std::ostream &)
const;
#define DT_DLL_METOC
This file is used to determine how to build.
Definition: vrfMetocDefines.h:21
DT_DLL_METOC std::ostream & operator<<(std::ostream &stream, const DtCloudStruct &)
DT_DLL_terrainCS bool operator==(const DtDegMinSec &lhs, const DtDegMinSec &rhs)
DtFloat32 myDensity
Definition: hazeStruct.h:52
Definition: hazeStruct.h:23
voidpf stream
Definition: ioapi.h:39
DtInt32 myType
Definition: hazeStruct.h:51
DT_DLL_terrainCS bool operator!=(const DtDegMinSec &lhs, const DtDegMinSec &rhs)
voidpf uLong offset
Definition: ioapi.h:42